yolksoup
Member
- Joined
- Jun 5, 2020
- Messages
- 28
For the sake of saving the playerbase aka Thae's ass. I'm proposing a rework on the Sacrificial Kit that will solve the issues about sac.
Current design:
The current design of sac violates the 3 rules of game design interactions
1. It's not fun for the enemy
2. People don't like sac on their team because they believe they'll get carried without any effort
3. EVEN THE PLAYERS PLAYING SAC DON'T HAVE FUN OR INTERACT WITH GAME
If you think the camping playstyle is fun and have no interactivity, you can f*** off and play hide and seek in a warzone
The only thing that is making sac bearable is the new radius restriction. Utilizing the new changes, I suggest all of these new changes to be implemented to solve all of these problems
The Changes:
1. Removing the damage amplification that Sac receives
This might sound crazy, but it will make sense with the new changes. I receive feedback that the new radius restriction is a really balanced change that it gets Sac being open on the battlefield however, 5x is still way too much to be out there, they can get one-two shotted by everything and it's not that fun for the Sac player to be blown up instantly.
2. Removing regeneration of Steak over time
The regeneration of steak encourages more of a passive/camping playstyle. Playing against camping isn't fun
3. A new method of obtaining Steak
With that out of the way, you might ask, how else can Sac maintain their health and keep replenishing steak? The answer is simple, interactivity with the game and nature of PvP. With this new system, Sacs can replenish Steak for hitting their enemy! For every 3 hits you land on an enemy, you'll get 1 steak back! This will introduce a new playstyle of maintaining resources that can be fun and for once interactive
4. Reducing the amount of starting steak that Sac gets
From going from 10 to 6 steaks, this will compliment these new changes, unsure about the numbers tbh
Maybe change:
I heard from people that the strongest pair has to deal with the ones with kill rewards, aka Berserker and Vampire because sac makes up for their downside of having a vulnerable defensive from the beginning. We can fix this by increasing the the kill per bonus to every two kills
Quality of Life changes
1. Change Sac's helmet to Gold
Gives out who the sac with unique armor
2. Notify both players when bonds are about to break due to range
So I don't have to upset Waves anymore
New Changes:
1. Dealing with sac is less stressful
2. More skill involved that includes pvp, resource management, and micromanagement.
3. Interactions from all sides of the game too
4. You can play sac like the old way, it will be harder to maintain resources and won't feel like a disadvantage fighting the sac'd player as so with these new changes.
Thanks for reading, I'll edit in any missing information tomorrow morning
Current design:
The current design of sac violates the 3 rules of game design interactions
1. It's not fun for the enemy
2. People don't like sac on their team because they believe they'll get carried without any effort
3. EVEN THE PLAYERS PLAYING SAC DON'T HAVE FUN OR INTERACT WITH GAME
If you think the camping playstyle is fun and have no interactivity, you can f*** off and play hide and seek in a warzone
The only thing that is making sac bearable is the new radius restriction. Utilizing the new changes, I suggest all of these new changes to be implemented to solve all of these problems
The Changes:
1. Removing the damage amplification that Sac receives
This might sound crazy, but it will make sense with the new changes. I receive feedback that the new radius restriction is a really balanced change that it gets Sac being open on the battlefield however, 5x is still way too much to be out there, they can get one-two shotted by everything and it's not that fun for the Sac player to be blown up instantly.
2. Removing regeneration of Steak over time
The regeneration of steak encourages more of a passive/camping playstyle. Playing against camping isn't fun
3. A new method of obtaining Steak
With that out of the way, you might ask, how else can Sac maintain their health and keep replenishing steak? The answer is simple, interactivity with the game and nature of PvP. With this new system, Sacs can replenish Steak for hitting their enemy! For every 3 hits you land on an enemy, you'll get 1 steak back! This will introduce a new playstyle of maintaining resources that can be fun and for once interactive
4. Reducing the amount of starting steak that Sac gets
From going from 10 to 6 steaks, this will compliment these new changes, unsure about the numbers tbh
Maybe change:
I heard from people that the strongest pair has to deal with the ones with kill rewards, aka Berserker and Vampire because sac makes up for their downside of having a vulnerable defensive from the beginning. We can fix this by increasing the the kill per bonus to every two kills
Quality of Life changes
1. Change Sac's helmet to Gold
Gives out who the sac with unique armor
2. Notify both players when bonds are about to break due to range
So I don't have to upset Waves anymore
New Changes:
1. Dealing with sac is less stressful
2. More skill involved that includes pvp, resource management, and micromanagement.
3. Interactions from all sides of the game too
4. You can play sac like the old way, it will be harder to maintain resources and won't feel like a disadvantage fighting the sac'd player as so with these new changes.
Thanks for reading, I'll edit in any missing information tomorrow morning
Last edited: