Recent content by Woaxa

  1. Woaxa

    Fall Balance Update

    Hey guys, apologies for the lack of notice for this update but everything below is live now! SnD Death God - Added Death God to the kit pool Pyro - Armor enchantments decreased to Blast Prot 6, Fire Prot 4, Projectile Prot 2, Prot 1 These changes are intended to revert a past overbuff and...
  2. Woaxa

    Testing space center map

    Hi again minerbat It’s definitely much harder to get lost now, less doors and more immediate access to the outside. A few of the disasters that Kasa struggled with (like borders) should play a lot better now. Since we’ve gone back and forth quite a few times now I don’t believe there’s much...
  3. Woaxa

    Rejected nostalgia

    Hey minerbat You definitely nailed the og minecraft theme. It’s just missing scattered creeper holes no one bothered to fill. Sadly though this aesthetic of minecraft is long gone and doesn’t really have a place in Athios, we already rotated out some really old SnD maps because they just...
  4. Woaxa

    1.8 like combat and Search and Destroy

    Athios has had some pvp issues for a while which has removed almost any skill gap there once was. I'm extremely grateful to zelda for putting in all the effort into making something of this scale. There's not too much for me too explain on why or how the current Athios system is lackluster since...
  5. Woaxa

    Testing space center map

    Hey minerbat, now that KASA has been in testing for a bit and we’ve gotten to see some gameplay on it I think I’ll have to decline this map Currently the biggest issue is how the map is really just one large building, making it very difficult to survive any moving disasters. With how maze-like...
  6. Woaxa

    Testing [ Wetn't ] 3 Team Map

    Hello again boys, map’s looking a lot better and the three teams look like they’ll interact a bit more evenly. The idea of a 3 team map is wild, BUT we’ll probably explore the idea eventually and I believe this is one of the best candidates to do so. CONGRATS, your memey map has made it into the...
  7. Woaxa

    Testing space center map

    The changes are nice, I can appreciate the removal of most doors, makes it feel so much better to move around in and a lot more difficult to get lost, also opening up some spaces and moving the control room door to the back is good. I'll let this get into the current testing phase, goodluck!
  8. Woaxa

    Testing space center map

    Depends on how intensive it is, if it's not very big, why not.
  9. Woaxa

    Testing space center map

    It's more than the specific things I mentioned, those problems are a common theme throughout the whole map. Clustered and claustrophobic in too many areas, the places are overfilled with stuff. Having lots of detail in the side rooms and labs is okay, but in areas players are going to be...
  10. Woaxa

    yes im new. just joiend this morning!

    yes im new. just joiend this morning!
  11. Woaxa

    you probably don't know me but i go by woaxa. nice to meet u :)

    you probably don't know me but i go by woaxa. nice to meet u :)
  12. Woaxa

    A Tyrue rant about SnD features

    HI I am woaxa and I tend to have some pretty good takes on SnD balance ( i think ) I'll do my best to go over everything that was brought up originally and express my own ideas / give any staff input if it's something we've talked about or thought about doing already. Compass: Yeah I agree with...
  13. Woaxa

    Testing space center map

    Once again this is a massive improvement from the previous version, good job. Going between the first and third version is night and day, it's still a bit off from going into testing though. I'll just stick to my previous theme of the spoiler images pointing out any issues with it and you can...
  14. Woaxa

    Kit Compass King

    i'm really taken back by this kit, im working on getting it accepted asap.
  15. Woaxa

    Testing space center map

    This is a massive improvement from the first iteration. It now has a lot of details it was missing before. A few of the buildings feel really plain still on the outside, with the walls being flat. There's a few aesthetic discrepancies like a tree in the front yard is half pasted in a building...