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    feedback on every disaster i have something to say about

    Just because your opinion is "better", doesn't mean mine is wrong. >:( I just don't like the fact that they always force you to keep moving, and I almost always feel like I'm "cheesing" them every time I win against them, with a trapdoor or punching them to death (or another disaster doing the...
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    Disaster Disasters Suggestion: Curse

    Forgot to mention this, but players would have different color nametags when cursed.
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    Disaster Disasters Suggestion: Curse

    Disaster name: Curse Hint: Curse other people, try to avoid getting cursed! Details: A random player starts off "cursed". They have a timer, once it runs out, instadeath(goes through juggernoggin). Punch other people to curse them as well. Starting timer is 30 seconds, punching another player...
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    feedback on every disaster i have something to say about

    Here's my opinions on your post: First of all, none of the disasters should be all three. The combos and differences are what makes the game fun. Secondly, some disasters are supposed to be easier or harder than others. here's my specific opinions: Acid rain: This one is one of my personal...
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    Assign Disasters into "Groups"

    What I don't want is three groups, and just picking 1 from every group. I never wanted to there be no impossible disasters, just not two that completely block each other. I just wanted there to be a more sustainable mix, so that skill is more useful instead of everyone winning/losing...
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    Assign Disasters into "Groups"

    There is obviously a lot of combos that are nearly impossible to win. There are also some disasters that you can literally afk through. Assigning disasters into groups and only letting 1 of a group in at a time, we'd get diverse disasters and less impossible combos. Examples: Movement...
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    Reduce close range Shortbow knockback

    Shortbow is supposed to be a support long range class, behind the front lines, firing at enemies is the middle brawl. However, I've seen players use it at close/medium range, firing at me and knocking me back a few times, then running away and doing it again. This works because the arrows knock...