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  1. PikachuPals

    Medic Visual Changes

    To fight a team with a medic, the battle becomes one of attrition, to know when you can engage is necessary. SnD revolves largely on team decision making whether or not you play casually or competitively, a visual QoL change will benefit all players no matter their gameplay style. Currently...
  2. PikachuPals

    Paladin

    Paladin is in a weak place which we can all agree on. I'll start by going over what's good with the kit. The nullify banner is very strong and is balanced in the way that it's immobile (has to be placed). Perhaps if there was any change to the way it works, would simply be allowing it to...
  3. PikachuPals

    Reducing the oppressiveness of explosions.

    Whilst kits like burst and explosive are perfectly fine (and balanced) on their own, when a team has several of them, the damage output / area of damage becomes incredibly oppressive. Demolition should be exempt from this as it's explosion damage potential is very limited due to it being...
  4. PikachuPals

    Kit Bleeder Assist Change

    Bleed 9 ♥, no assist. Gives assists based on health removed.
  5. PikachuPals

    Kit Yggdrasil

    Yggdrasil Icon: Jungle Sapling Armour: Jungle Leaf Block (Canopy) Leather Chestplate (Thicc Bark) Leather Leggings (Sturdy Trunks) Leather RBoots Inventory: Wooden Stick (Spiky Branch) Glowstone Block (Radiance Skill) Jungle Leaf Block (Thick Overgrowth Skill) Wooden Shovel (Plant / Uproot...
  6. PikachuPals

    Slight Marine Change

    Marine in melee range is fairly weak unless you're fighting in water, but who fights a marine in water?????? Buffing melee trident damage would just make marine too strong. So... How about marine retaining his water damage boost for a few seconds or a two hits after using riptide. This will...