Barricader Nerf

Setery

Active member
Joined
May 29, 2020
Messages
140
Currently, Barricader gets an X amount of blocks which I believe regenerate over time after being broken. This kit is limited only to mapmakers however the limited use of the kit does not necessarily make it balanced.

This is hands down one of the most defensive kits in the game mainly due to the wooden and stone blocks.
Since wood blocks break relatively quickly, the use of this block is fairly balanced. The grass blocks are more stealthy but are instantly broken which is also balanced. However, the main problem with the kit is the use of stone blocks, no kit currently has a pickaxe other than barricader itself which is very limited and therefore shouldn't be considered as a counter class since regular players can't use it. Currently the best counter to this class is having a medic.

Currently, Barricader needs about 2 nerfs:

1. There's two options that could be considered for the stone block nerf

a. Replace the stone block with 1 magma block (it breaks at the same rate as wood planks but axes can't be used on it)
b. Do not replace the stone with an extra block, but change all wood planks to magma blocks.

2. Teleporter is a pretty strong class if used in the right hands, fortunately (or unfortunately) it's not used very often. However, if a teleporter wants to, they can setup a teleporter near the enemy's bomb by connecting it with a ghost. They can then use this teleport to bring Barricaders across an entire map and setup on the enemy team's bomb. This is very effective on long maps where the travel time from bomb to bomb is around 40 seconds. Most teams will instantly lose to this combo. That's why I think Barricaders should not be allowed to use teleporters since this class is so strong at defense that in turn it could be used to reverse the setup.
 

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