Kit Huntsman

natatus

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Joined
Jun 9, 2020
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The Huntsman is meant to be a supporting kit that strays away from the idea of healing and focuses more on slowing and displacing the enemy.

The main mechanic behind The Huntsman is their variety of coated arrows being;
Slowness(Stage 4, 4 seconds), Weakness(4 seconds), Nausea(12 seconds), Blindness(4 seconds), Withering(Stage 2, 3 seconds), Fatigue(Stage 4, 6 seconds), Levitation(5 seconds).

Action on the battlefield moves quick which makes the huntsmans arrows bounce around in their bag so they are never entirely sure what they're pulling out! The Huntsman will have 2 arrows from their collection appear on their hotbar possibly in the last two slots (8,9), scrolling to the arrow they wish to use and clicking will lock their choice and load it into their crossbow! Another selection of arrows will appear 5 seconds after selecting their previous one. The huntsman cannot select another arrow until the loaded one is fired. This is to have a maximum of 2 arrows that can be fired in quick succession.

I chose the armor and weapon since the crossbow wont be their primary source of damage as it wont always be available and times when it is available the huntsman may find it more fruitful to hold onto the arrow for a while longer. The protection and damage output is not ideal as they shouldn't be fighting directly but in a pinch it just might do.

Kit - Armor 44% = to Medic, Iron Helmet, Leather Chestplate Dyed Grey, Iron Pants, Leather Boots Dyed Grey, Stone Sword Knockback 1, Crossbow .​
 

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