List of classes that should not be able to be bonded with sacrificial

Cutbone

Active member
Joined
May 30, 2020
Messages
42
All of these classes can currently be bonded with a sacrificial:

- Juggernaut
- Burst
- Medic
- Dwarf

El momento de bruh!

please prevent this from happening.
 

yolksoup

Member
Joined
Jun 5, 2020
Messages
28
Changes have been added, you can't sac these kits any more






















































At this point just add in my suggestions and let this kit not be toxic and fun to play with for once
 

Cutbone

Active member
Joined
May 30, 2020
Messages
42
Changes have been added, you can't sac these kits any more






















































At this point just add in my suggestions and let this kit not be toxic and fun to play with for once
Looks like something got changed very quickly
 

yolksoup

Member
Joined
Jun 5, 2020
Messages
28
I don't understand the drawf part, there's no much reward that yield from doing that. I haven't seen a game with a sac dwarf combo.
 

Smalusion

😳
Administrator
Joined
May 25, 2020
Messages
101
Burst, Medic, and Jugg can no longer be sacced.

More Sacrificial changes will be looked into, this is to keep these combinations from being oppressive in the meantime.

Thanks for the thread.
 

Cutbone

Active member
Joined
May 30, 2020
Messages
42
Burst, Medic, and Jugg can no longer be sacced.

More Sacrificial changes will be looked into, this is to keep these combinations from being oppressive in the meantime.

Thanks for the thread.
Appreciated greatly.
 

yolksoup

Member
Joined
Jun 5, 2020
Messages
28
Burst, Medic, and Jugg can no longer be sacced.

More Sacrificial changes will be looked into, this is to keep these combinations from being oppressive in the meantime.

Thanks for the thread.
Question, why does sac has to be the one targeted here when medic is freed from the question with unlimited resources to heal a jugg still. I can justify the things like medic objective wise and maybe burst for the ridiculous damage output, but Dwarf and Jugg are still healable by medics without restrictions or need of resource
 

Cutbone

Active member
Joined
May 30, 2020
Messages
42
Question, why does sac has to be the one targeted here when medic is freed from the question with unlimited resources to heal a jugg still. I can justify the things like medic objective wise and maybe burst for the ridiculous damage output, but Dwarf and Jugg are still healable by medics without restrictions or need of resource
You have to cancel the fight and look for the sac after already starting a fight, as opposed to a Medic, which you can see from a mile away. Medic also needs a looking at imo, but we can get to that in another post.
Thanks for the thread. A nerf's been added that reduces its damage reduction from 40% to 30% (not counting armor).
Additionally, one will be added that reduces the rate of healing for Juggs, making it heal from Medics 3x as slow. (Delay from 0.5s per heal to 1.5s)

We'll see how that plays out and adjust more as needed.
Medic just got a nerf on jug too. It hasn't escaped criticism, it's just a bit trickier to work on since it's played by so many people and is an essential part of SnD.
 

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