Map Testing - Wave 2

Smalusion

😳
Administrator
Joined
May 25, 2020
Messages
71
Welcome to wave two of map submissions! Thank you to all the map authors for your generous time- consuming contributions towards making the Athios SnD experience better for our community. Whether or not your map is accepted, going into testing, or rejected, please know that we appreciate your dedication and hope all feedback given will be taken receptively, as we hope to help you all grow and develop your building skills while also making spectacular maps for the server.

Similar to the last map wave, we have two phases of map acceptance here at Athios. Before we fully accept a map, it must go through community testing. During this testing phase, we allow the community to get a taste of the map, and encourage feedback to be given so that we can truly determine whether or not the particular map is one that should be fully accepted into the server or not.

Unfortunately, some maps have been determined not to play the best. So it is with a heavy heart that we say goodbye to Tropical Resort. It will be missed, dearly. Especially by marines.

Anyway, here’s the maps in the testing phase!

Aztec, by @SirDodgy

Delver’s Demise, by @Dave_X

Bonsai, by @Espios @Elitemaster5 and @Waves

Ruptured Mantle, by @Mythless

Solluna Town, also by @Mythless

Voyager, also by @SirDodgy


Some extra notes:

Beanstalk now has an additional route leading through the roof. It also returns.

Uncle T's Family Farm has had some base updates for balancing.

Oh, also, new map: Tropical Resort, by Team Fenix.

That's it for today!
Remember: If you have any map feedback, leave it on this thread, on map submission thread itself, or let us and/or the authors know!



 

Setery

Active member
Joined
May 29, 2020
Messages
133
FYI Smal told me to post feedback on Delver's Demise here

This map is very aesthetically pleasing, but it's not the best for gameplay. There are literally too many paths that generally don't even make sense. They generally don't provide an advantage to anyone who isn't a camping bow class. It's risky even getting to them in the first place as pearling puts you over a big pit which would likely kill you if you fell. Despite having a lot of flanking options in the middle of the map, there is one entrance to the bomb room (as far as I'm aware). The map just generally isn't fun due to the campiness of it.

Edit: I have nothing against the creators of the map, if this seems harsh it's usually because I'm looking for ways to improve the map instead of just pointing out all of the positives. Treat this as criticism to improve and don't take it personally.
 
Last edited:

JitterUp

Member
Joined
Jun 2, 2020
Messages
10
This map is very aesthetically pleasing, but it's not the best for gameplay. There are literally too many paths that generally don't even make sense. They generally don't provide an advantage to anyone who isn't a camping bow class. It's risky even getting to them in the first place as pearling puts you over a big pit which would likely kill you if you fell. Despite having a lot of flanking options in the middle of the map, there is one entrance to the bomb room (as far as I'm aware). The map just generally isn't fun due to the campiness of it.
I agree with Setery here. Plus we also have 2 mining/underground maps in the rotation, a 3rd seems unnecessary.

Aztec is also really cool, but I think the bases might be too far away from each other. I only played it a few times but whole teams were just hanging out in their bases without being forced back. Seems like it could be fixed pretty easily.

Solluna Town is definitely a very unique and interesting concept but I think it could be improved. To keep things short, I guess I'd just like to see this same concept applied to a more exciting map.

Also like Setery said, I'm not trying to bash anyone's map here, and hopefully no one takes any offense. You're all way better builders than me. I guess I just have high standards for our maps even though I suck at building.
 

Smalusion

😳
Administrator
Joined
May 25, 2020
Messages
71
An update. Every map listed has been accepted, other than Aztec and Delver's Demise, which remain in testing still.
 

Log in

Join our Discord!

Members online

No members online now.

Latest posts

Forum statistics

Threads
343
Messages
1,871
Members
194
Latest member
The_Bi11iona1re