Rejected Uncle T's Family Factory

Triggs

Active member
Joined
May 29, 2020
Messages
44
Uncle T is back with another addition to his agricultural empire! This time it's a bio-nuclear warehouse/sweatshop?

Map Name: Uncle T's Family Factory
Map Description: Where every day is "Bring Your Kid to Work" day!
Map Authors: Triggs9009 and Lexplosion

Some notes about the map:
  1. Spawn is underneath each bomb room
  2. A large amount of scaffolding to provide great eye lines to ensure workers are productive (and give the map a vertical aspect, but who cares)
  3. Ceiling rafters provide possible escape routes for priso- workers... They seem a bit dangerous though...
  4. There are some holes in the floor, I don't think OSHA would approve of this work space.
  5. Mid is a cage with a bunch of nuclear waste because well... It's a fighting arena, what else would you put in there?
  6. Bomb to bomb time is approximately 20-25 seconds depending on what route you take. The map is relatively small.
IMGUR: DOWNLOAD LINK: https://drive.google.com/file/d/18d5p_ikZMdOurNSb41IvN-R2OIl6wk8M/view?usp=sharing
 
Last edited:

Smalusion

😳
Administrator
Joined
May 25, 2020
Messages
101
Hey, we'll be putting this map into the next testing phase (soon) !

Quite the atmosphere here... Negative vibes. In a neat way. Make sure to take into account any feedback you get once the testing phase begins!

Thanks for the map sub!
 

Leprechauns

Member
Joined
Jun 13, 2020
Messages
19
I think that the loom blocks should be replaced with another or the ability to open its interface be disabled because it interferes with things that require you to right click like golden apples.
 

NightWolfy

Member
Joined
May 25, 2020
Messages
20
Hi there Triggs & Lex!

After having this map in the testing phase, we have decided not to fully accept this map onto the server. Some of the main issues with the map are as follows:

  1. The vast majority of the fighting area of the map is covered in the same workstation. We believe that there could have been more variety to make the main aspect of the map— the fighting area, have more unique decor that also does not obstruct fighting that may occur.
  2. While we think that you made a solid attempt to use verticality in the map, it does seem to be a bit overused in the map. Especially around mid, the staircases that allow you to get up onto the high ground seems a bit excessive, and making using mid itself not very useful.
  3. Additionally, on the topic of mid, it does seem that due to the aforementioned staircases, and the fact that the mid is split in so many ways, and that there is not a ton of room in mid itself, that fighting in this area seemed incredibly cramped. Players then were broken up most of the time, which is not the best for gameplay aspects on a map.

So, in light of these concerns, we will be rejecting this map. The staff team hopes that you will take these criticisms constructively, and wish you the best if you decide to readdress the issues in this map, or take our advice for future maps! If you do decide to work again on this map, feel free to re-submit it, as we may be able to possibly give it another go in testing!
 

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