Onett
Well-known member
- Joined
- May 25, 2020
- Messages
- 166
Cornucopia:
(tl;dr A killstreak crate spawns at the center of the map 1.5 minutes into the game)
Description
1.5 minutes into a 4 team game (4 minutes on a 2 team), a chest will appear at the center of the map. 30 seconds before it drops, a chat message will announce
After 30 seconds, the cornucopia will fall and land at the center of the map. A yellow firework particle will appear once it lands, and the chest will be labeled:
This chest will function just like a supply crate you would get from a killstreak, with a few key differences:
After the cornucopia is completely looted, it will disappear. It will also disappear if it remains unlooted by the time poison or nuke come.
The main problem this idea will fix:
Most notably in 4 team maps, teams are forced to camp at base until nuke if they would like a chance at winning. On larger maps like Aztec and even small maps like Soaked Britches, this issue is prevalent. If you attack, you're just going to lose teammates and put your team in a vulnerable position for one of the other 2 teams to sweep in and clean up after. This leads to a long and boring waits for nuke in a lot of games.
This idea would also discourage camping in 2 team maps, which is a large nuisance to deal with since poison comes after a pretty long period of time.
Ways this idea will improve gameplay (for both 4 team and 2 team maps):
1.) Discourages camping
This is especially a problem on 4 team maps as stated previously, where teams are punished for attacking. The cornucopia would reward aggressive teams that can seize and control mid well. It can also enable the team that gets the cornucopia to use their crate loot to attack enemy teams. On a 2 team map, this would create a similar effect. If a team decides to camp base, they will lose much faster since they can't contest the cornucopia at mid. This would reduce the amount of games that go to poison, and punish campers for just sitting at base.
2.) Creates more action on the map
This connects back to the point listed above. Since teams are punished harder for just camping in base, people will be fighting more. On 4 team maps it would create a similar scenario as nuke, and would lead to more battles between all 4 teams.
3.) Creates more interesting gameplay and potential strategies
While the crate is definitely helpful for whichever team gets it, it definitely isn't game losing to not get any cornucopia loot. Thus it creates an interesting dynamic, where teams have to decide how much they want to commit in order to secure the cornucopia loot.
Teams would also have to choose who gets the loot, since in the right hands, the steak and the pearls could be very powerful. For example, a trigger getting the cornucopia would be really powerful, since it could just pearl in and get a really good suicide bomb off. However, it would be incredibly difficult for a trigger to secure the loot, and would require great help from its team. Its a balance between risk and reward.
Edits:
(tl;dr A killstreak crate spawns at the center of the map 1.5 minutes into the game)
Description
1.5 minutes into a 4 team game (4 minutes on a 2 team), a chest will appear at the center of the map. 30 seconds before it drops, a chat message will announce
"The cornucopia arrives in 30 seconds!"
After 30 seconds, the cornucopia will fall and land at the center of the map. A yellow firework particle will appear once it lands, and the chest will be labeled:
Cornucopia
Lootable
Crates Remaining: x
Lootable
Crates Remaining: x
This chest will function just like a supply crate you would get from a killstreak, with a few key differences:
- It will only spawn if there are 20 players or more.
- It can be looted by anyone
- The cornucopia can contain more than 1 crate based on game size (It has a base capacity of 1 crate at 20 players, however for every 20 players added, its capacity increases by 1)
- A player can only collect 1 crate max from the cornucopia
- Crate will only yield 1 enderpearl and 1 steak, no diamond chestplate. Small chance for an extra pearl or steak.
After the cornucopia is completely looted, it will disappear. It will also disappear if it remains unlooted by the time poison or nuke come.
The main problem this idea will fix:
Most notably in 4 team maps, teams are forced to camp at base until nuke if they would like a chance at winning. On larger maps like Aztec and even small maps like Soaked Britches, this issue is prevalent. If you attack, you're just going to lose teammates and put your team in a vulnerable position for one of the other 2 teams to sweep in and clean up after. This leads to a long and boring waits for nuke in a lot of games.
This idea would also discourage camping in 2 team maps, which is a large nuisance to deal with since poison comes after a pretty long period of time.
Ways this idea will improve gameplay (for both 4 team and 2 team maps):
1.) Discourages camping
This is especially a problem on 4 team maps as stated previously, where teams are punished for attacking. The cornucopia would reward aggressive teams that can seize and control mid well. It can also enable the team that gets the cornucopia to use their crate loot to attack enemy teams. On a 2 team map, this would create a similar effect. If a team decides to camp base, they will lose much faster since they can't contest the cornucopia at mid. This would reduce the amount of games that go to poison, and punish campers for just sitting at base.
2.) Creates more action on the map
This connects back to the point listed above. Since teams are punished harder for just camping in base, people will be fighting more. On 4 team maps it would create a similar scenario as nuke, and would lead to more battles between all 4 teams.
3.) Creates more interesting gameplay and potential strategies
While the crate is definitely helpful for whichever team gets it, it definitely isn't game losing to not get any cornucopia loot. Thus it creates an interesting dynamic, where teams have to decide how much they want to commit in order to secure the cornucopia loot.
Teams would also have to choose who gets the loot, since in the right hands, the steak and the pearls could be very powerful. For example, a trigger getting the cornucopia would be really powerful, since it could just pearl in and get a really good suicide bomb off. However, it would be incredibly difficult for a trigger to secure the loot, and would require great help from its team. Its a balance between risk and reward.
Edits:
- Cornucopia loot nerfed to a guaranteed 1 pearl and 1 steak, small chance for an extra steak or pearl
- Cornucopia would spawn later on 2 team maps. They would spawn 4 minutes into the game
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