PikachuPals
Member
- Joined
- Jun 6, 2020
- Messages
- 24
To fight a team with a medic, the battle becomes one of attrition, to know when you can engage is necessary.
SnD revolves largely on team decision making whether or not you play casually or competitively, a visual QoL change will benefit all players no matter their gameplay style.
Currently, one can only assume medic has a full mana pool at all times making it difficult to gauge the strength of the group of enemies you and your team is planning to attack.
If they can see that the enemy medic has ran out of / low on heals, it will give a much clearer indication that they should probably push now before the medic can recover it's full healing capabilities.
By changing medic's armour to reflect the mana pool it has it can allow for better attack decisions for the team dealing with a medic.
Change:
Make medic's armour leather and change it's colour depending on it's mana pool. It could be a simple:
Yellow - over 50% mana.
Orange - 25 - 50% mana.
Red - 0-25% mana.
Not only will this help the enemy team, but it will also give an indication for the team with the medic on the status of the medic. Giving them a visual indication of whether or not their medic can actually heal if they choose to engage.
This on it's own wouldn't make medic manageable in smaller games but should help with the fear / dread of seeing a medic or two on the enemy team.
Edit:
Why not name tags?
- Name tags simply aren't visible from far distances.
Armour to leather?
- Not all armour pieces need to be leather, one piece can be enough of an indication. Also, armour values of medic should not be changed from what it is now if that wasn't made clear.
SnD revolves largely on team decision making whether or not you play casually or competitively, a visual QoL change will benefit all players no matter their gameplay style.
Currently, one can only assume medic has a full mana pool at all times making it difficult to gauge the strength of the group of enemies you and your team is planning to attack.
If they can see that the enemy medic has ran out of / low on heals, it will give a much clearer indication that they should probably push now before the medic can recover it's full healing capabilities.
By changing medic's armour to reflect the mana pool it has it can allow for better attack decisions for the team dealing with a medic.
Change:
Make medic's armour leather and change it's colour depending on it's mana pool. It could be a simple:
Yellow - over 50% mana.
Orange - 25 - 50% mana.
Red - 0-25% mana.
Not only will this help the enemy team, but it will also give an indication for the team with the medic on the status of the medic. Giving them a visual indication of whether or not their medic can actually heal if they choose to engage.
This on it's own wouldn't make medic manageable in smaller games but should help with the fear / dread of seeing a medic or two on the enemy team.
Edit:
Why not name tags?
- Name tags simply aren't visible from far distances.
Armour to leather?
- Not all armour pieces need to be leather, one piece can be enough of an indication. Also, armour values of medic should not be changed from what it is now if that wasn't made clear.
Last edited: