Tarnum
Member
- Joined
- May 25, 2020
- Messages
- 7
Kit Name: Underdog (open to suggestions since its the only name I could think of that represents this kit)
Kit icon: No idea for this one haha
Armor: Iron helmet, chain chestplate, gold pants, iron boots or some equivalent
Inventory: Iron axe, or equivalent damage item
Lore: Screw your teammates, you work on your own. You don't like to try hard when your teammates are around, but when you're left all alone you do a bunch of damage all on your own.
Premise: An AoE (area of effect) fighter kit that fights better when outnumbered, but worse when it is surrounded by its allies.
Abilities: This kit would come with two passive abilities: Level out the Field and Cleave
Level out the Field:
You deal an extra (X - Y) damage to every enemy you hit with a 3-4 block radius of you, where X is the number of enemies in the radius and Y is the number of allies in the radius.
So for example if I am fighting someone, and there is another enemy within my radius and there are no allies around, then X would be 2 and Y would be 0, making the extra damage be +2. However, if I am fighting someone and there are 3 other allies in the radius, then X is 1 and Y is 3, making my extra damage output become -2, making me deal a lot less damage.
Cleave:
Whenever you hit an enemy and there is another enemy standing right next to them (1 block away or less), you deal a fraction (33% maybe) of your damage to the adjacent person.
So the abilities maybe sound a little bit broken, which is why I think this kit should have relatively middling armor and a low damage weapon, since its ability would make up for the weak weapon. I also think this would be a cool dynamic for when the kit is caught in a weird situation or could take on 2v1s. I think the armor needs to be somewhere better than demo since its supposed to be a kit that can sustain getting itself into a mess.
Please let me know what you all think. I welcome any suggestions! Thanks
Kit icon: No idea for this one haha
Armor: Iron helmet, chain chestplate, gold pants, iron boots or some equivalent
Inventory: Iron axe, or equivalent damage item
Lore: Screw your teammates, you work on your own. You don't like to try hard when your teammates are around, but when you're left all alone you do a bunch of damage all on your own.
Premise: An AoE (area of effect) fighter kit that fights better when outnumbered, but worse when it is surrounded by its allies.
Abilities: This kit would come with two passive abilities: Level out the Field and Cleave
Level out the Field:
You deal an extra (X - Y) damage to every enemy you hit with a 3-4 block radius of you, where X is the number of enemies in the radius and Y is the number of allies in the radius.
So for example if I am fighting someone, and there is another enemy within my radius and there are no allies around, then X would be 2 and Y would be 0, making the extra damage be +2. However, if I am fighting someone and there are 3 other allies in the radius, then X is 1 and Y is 3, making my extra damage output become -2, making me deal a lot less damage.
Cleave:
Whenever you hit an enemy and there is another enemy standing right next to them (1 block away or less), you deal a fraction (33% maybe) of your damage to the adjacent person.
So the abilities maybe sound a little bit broken, which is why I think this kit should have relatively middling armor and a low damage weapon, since its ability would make up for the weak weapon. I also think this would be a cool dynamic for when the kit is caught in a weird situation or could take on 2v1s. I think the armor needs to be somewhere better than demo since its supposed to be a kit that can sustain getting itself into a mess.
Please let me know what you all think. I welcome any suggestions! Thanks
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