MinerBat
Member
- Joined
- May 13, 2021
- Messages
- 46
these are just my opinion, you dont have to agree. if i dont talk about a disaster here that means im happy with it (or i havent had it happen to me enough time to find an issue with it)
in my opinion there are 3 factors that define how fun a disaster is to play:
1: the amount of damage it does to the world like meteors or thunder. it is also nice if damage builds up over time (unlike floor is lava for example which reverts)
2: the amount it forces you to move from shelter to shelter like gray goo. something like acid rain where you mostly just find a shelter and wait it out is not very exciting
3: the amount of skill and strategy over luck. death cubes and ice spikes are quite luck based
acid rain: it has a lot of factor 1 and 3, but it really lacks 2. maybe make it only work in a certain radius around a player, but make it stronger so that it eats away almost every shelter but there are still other places to go because it only works in a radius. this way you have to go to a new shelter at least a few times. also, it doesn't actually kill you but brings you down to half a hearth. it should really kill you.
blackout: make being inside more punishing! this way it's more a minor inconvenience than an actual disaster. if you really dont want it to kill people, just make it bring you to half a hearth. if it stays like this, i would rather see it remove entirely
blizzard: it would be cool if it actually started snowing and piling up snow layers/blocks to make it harder to navigate the map. and roofs collapse if too much builds up. i also think a campfire should also count as a heat source
bombs: they are too easy. they are always all defused in the first minute. i dont even know what will happen if they are not defused. maybe make more of them, spawn extra over time, have the bombs take time to defuse or give each player its own bomb to defuse (and others cant defuse that bomb). just dont do all of those lol...
chasms: i like this. there isn't much to say here but having more of them would be cool
cubes of death: i really like that their speed have been nerved compared to grians server. they are still too luck based. usually you only notice youre inside one once its almost completely formed. i think you should make in more obvious i you are in a cube, or in an area where one is about to form. make them a more clear color like red or something, and have some kind of particle and/or sound play when one is forming/about to form in your area. also, maybe its just coinsidence, but this disaster seems incredibly common. i though the disasters were random with an equal change of happening?
flash freeze: they are also very luck based. yes you have the particles but those are 80% of the time not obvious enough. i think they should spawn less commonly, but stay in the map for the rest of the game (factor 1)
gravity shift: kind of underpowered compared to grians version. make the levitation stronger and have it kill you above a certain height. most of the time you can just land in water. i do like the adding of it shifting back and fourth though!
gray goo: make it faster! i also liked the look of iron, but that is just a minor detail
his gaze: i dont like it. it doesn't have any of factor 1 or little of 3 (it requires a lot of luck), and also not much of 2 because there is no way to hide from it other than just doing it's weird things. this is the only disaster i really want to just see removed (instead of changed). but most other people seem to like it so i will just have to go with it i guess...
horde: no factor 1 and 2, but alright on 3. they should be able to (slowly) break blocks to make them reach you. because this way the zombies are quite underpowered
killer bees: the concept is very fun, and i like that they can open doors (even though it makes no sense). only their speed could use a bit of tweaking because they are a little too fast. they also should open trapdoors
meteors: my favorite! one complain: they do damage well outside their blast radius. i have died a few times just by half hearths of damage building up over time of meteors i was well outside of the explosion rage of
nether: this one is fantastic! maybe buff the ghast fireballs to be a little bit more powerfull than vanilla
plague: can you infect other players? i'm not sure because the game doesn't make it clear if that is the case in any way. also make the cure a little more common
sinkhole: i like that it is bigger than grians variant (or the maps are smaller)
the floor is lava: i liked grians variant more where it only happens in a radius around the player, but it stays over time (factor 1 and 2). please make it like that again. it also breaks the sinkhole if they occur together
tornado: it's way too underpowered! here are a few things to make it better. make it destroy the ceilings of caves and suck you out. make it collapse the ceilings of buildings it passes under. make it spit out the blocks it picked up and if you get hit you get a lot of damage. make it larger. make it actually kill you when you get hit by it. i have not yet died to the tornado.
wind: make it pick up strength during the game. make in pick up blocks and make then fly across the map (and damage you if you get hit)
some more generic things:
please make the maps larger. the best time to do that would be now before there are dozens of custom maps made by players in there.
make some ranks other than mods have the ability to choose disasters (from time to time). give map makers the choise when their map gets played. give active community members a small change to select the disasters as a reward for being good members of the community. the change of getting to pick the disasters should be small, and still limited to 3 of them, but it would be cool
in my opinion there are 3 factors that define how fun a disaster is to play:
1: the amount of damage it does to the world like meteors or thunder. it is also nice if damage builds up over time (unlike floor is lava for example which reverts)
2: the amount it forces you to move from shelter to shelter like gray goo. something like acid rain where you mostly just find a shelter and wait it out is not very exciting
3: the amount of skill and strategy over luck. death cubes and ice spikes are quite luck based
acid rain: it has a lot of factor 1 and 3, but it really lacks 2. maybe make it only work in a certain radius around a player, but make it stronger so that it eats away almost every shelter but there are still other places to go because it only works in a radius. this way you have to go to a new shelter at least a few times. also, it doesn't actually kill you but brings you down to half a hearth. it should really kill you.
blackout: make being inside more punishing! this way it's more a minor inconvenience than an actual disaster. if you really dont want it to kill people, just make it bring you to half a hearth. if it stays like this, i would rather see it remove entirely
blizzard: it would be cool if it actually started snowing and piling up snow layers/blocks to make it harder to navigate the map. and roofs collapse if too much builds up. i also think a campfire should also count as a heat source
bombs: they are too easy. they are always all defused in the first minute. i dont even know what will happen if they are not defused. maybe make more of them, spawn extra over time, have the bombs take time to defuse or give each player its own bomb to defuse (and others cant defuse that bomb). just dont do all of those lol...
chasms: i like this. there isn't much to say here but having more of them would be cool
cubes of death: i really like that their speed have been nerved compared to grians server. they are still too luck based. usually you only notice youre inside one once its almost completely formed. i think you should make in more obvious i you are in a cube, or in an area where one is about to form. make them a more clear color like red or something, and have some kind of particle and/or sound play when one is forming/about to form in your area. also, maybe its just coinsidence, but this disaster seems incredibly common. i though the disasters were random with an equal change of happening?
flash freeze: they are also very luck based. yes you have the particles but those are 80% of the time not obvious enough. i think they should spawn less commonly, but stay in the map for the rest of the game (factor 1)
gravity shift: kind of underpowered compared to grians version. make the levitation stronger and have it kill you above a certain height. most of the time you can just land in water. i do like the adding of it shifting back and fourth though!
gray goo: make it faster! i also liked the look of iron, but that is just a minor detail
his gaze: i dont like it. it doesn't have any of factor 1 or little of 3 (it requires a lot of luck), and also not much of 2 because there is no way to hide from it other than just doing it's weird things. this is the only disaster i really want to just see removed (instead of changed). but most other people seem to like it so i will just have to go with it i guess...
horde: no factor 1 and 2, but alright on 3. they should be able to (slowly) break blocks to make them reach you. because this way the zombies are quite underpowered
killer bees: the concept is very fun, and i like that they can open doors (even though it makes no sense). only their speed could use a bit of tweaking because they are a little too fast. they also should open trapdoors
meteors: my favorite! one complain: they do damage well outside their blast radius. i have died a few times just by half hearths of damage building up over time of meteors i was well outside of the explosion rage of
nether: this one is fantastic! maybe buff the ghast fireballs to be a little bit more powerfull than vanilla
plague: can you infect other players? i'm not sure because the game doesn't make it clear if that is the case in any way. also make the cure a little more common
sinkhole: i like that it is bigger than grians variant (or the maps are smaller)
the floor is lava: i liked grians variant more where it only happens in a radius around the player, but it stays over time (factor 1 and 2). please make it like that again. it also breaks the sinkhole if they occur together
tornado: it's way too underpowered! here are a few things to make it better. make it destroy the ceilings of caves and suck you out. make it collapse the ceilings of buildings it passes under. make it spit out the blocks it picked up and if you get hit you get a lot of damage. make it larger. make it actually kill you when you get hit by it. i have not yet died to the tornado.
wind: make it pick up strength during the game. make in pick up blocks and make then fly across the map (and damage you if you get hit)
some more generic things:
please make the maps larger. the best time to do that would be now before there are dozens of custom maps made by players in there.
make some ranks other than mods have the ability to choose disasters (from time to time). give map makers the choise when their map gets played. give active community members a small change to select the disasters as a reward for being good members of the community. the change of getting to pick the disasters should be small, and still limited to 3 of them, but it would be cool