____EL_UBRE____
Member
- Joined
- Apr 20, 2021
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Greetings
Map name: Taragarh Fort
Authors: ___EL_UBRE___
Pictures:
MOST UP TO DATE LINK: https://www.mediafire.com/file/x729r2pt4nbw65y/Taragarh_Fort.zip/file
Download Link: https://www.mediafire.com/file/emhoojkqfwx20gn/Taragarh_Fort.zip/file
Download Link - Edit 1 - https://www.mediafire.com/file/n7dg34u74gt16gi/Taragarh_Fort_-_Edit_1.zip/file
Edit 1: Made main block into sand from stripped birch wood, and made some areas where various paths connect flatter.
Edit 1 photos:
The idea for this map comes from the many thousands of ancient forts situated in a state called Rajasthan in India. Taragarh Fort is one of these. There were many historic battles that took place on these forts, and if you actually look at videos and analysis of the studies of these forts, you would notice the strategic interconnectivity of the outposts and the pathing, carved and molded purely from Earth. I tried to include this feature into this map.
So there are multiple outposts/walkways/bridges/alleyways leading into each bomb. Some features of forts being situated on hills are the narrow pathways that exist between the houses/rooms and the long bridges that serve to both connect the houses/rooms and have a view of these said pathways for another mode of attack (atleast irl).
I think that the nature of forts like these allows for ranged elements like archers to excel if they are stationed at these said outposts (bridges/rooftops of the houses/rooms), however to balance this, there are multiple entrances to the bombs. Another characteristic of hill fortresses is that entrances (to bombs) and pathways are not only at one y-axis level; there are multiple levels which all merge to access the bomb area. I suggest you download the map and tour it yourself to have a better feeling of what I just said, from which you can then give me any feedback!
Some questions I asked myself when trying to add unique features to this map were related to the pathing; of course both teams would fight at the center trying to cross the bridges, but after one team loses the battle at the center, it would be interesting to see how the defense would assemble to neutralize the offensive pressure. hence the "fortress-type" nature arising from the multilevel bridges, rooms, and pathways. And, like I said, the abundance of these defensive outposts is neutralized by the variety of routes and aisles that actually lead to the bomb.
Map name: Taragarh Fort
Authors: ___EL_UBRE___
Pictures:
MOST UP TO DATE LINK: https://www.mediafire.com/file/x729r2pt4nbw65y/Taragarh_Fort.zip/file
Download Link: https://www.mediafire.com/file/emhoojkqfwx20gn/Taragarh_Fort.zip/file
Download Link - Edit 1 - https://www.mediafire.com/file/n7dg34u74gt16gi/Taragarh_Fort_-_Edit_1.zip/file
Edit 1: Made main block into sand from stripped birch wood, and made some areas where various paths connect flatter.
Edit 1 photos:
The idea for this map comes from the many thousands of ancient forts situated in a state called Rajasthan in India. Taragarh Fort is one of these. There were many historic battles that took place on these forts, and if you actually look at videos and analysis of the studies of these forts, you would notice the strategic interconnectivity of the outposts and the pathing, carved and molded purely from Earth. I tried to include this feature into this map.
So there are multiple outposts/walkways/bridges/alleyways leading into each bomb. Some features of forts being situated on hills are the narrow pathways that exist between the houses/rooms and the long bridges that serve to both connect the houses/rooms and have a view of these said pathways for another mode of attack (atleast irl).
I think that the nature of forts like these allows for ranged elements like archers to excel if they are stationed at these said outposts (bridges/rooftops of the houses/rooms), however to balance this, there are multiple entrances to the bombs. Another characteristic of hill fortresses is that entrances (to bombs) and pathways are not only at one y-axis level; there are multiple levels which all merge to access the bomb area. I suggest you download the map and tour it yourself to have a better feeling of what I just said, from which you can then give me any feedback!
Some questions I asked myself when trying to add unique features to this map were related to the pathing; of course both teams would fight at the center trying to cross the bridges, but after one team loses the battle at the center, it would be interesting to see how the defense would assemble to neutralize the offensive pressure. hence the "fortress-type" nature arising from the multilevel bridges, rooms, and pathways. And, like I said, the abundance of these defensive outposts is neutralized by the variety of routes and aisles that actually lead to the bomb.
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