Cutbone
Active member
- Joined
- May 30, 2020
- Messages
- 42
Kit Name: Chanter or Enchanter
Icon: Enchanted Book
Cost: 2500 Achievement Points (Permanent Class)
Gear:
Golden Helmet (Protection 1)
Golden Chestplate (Protection 1)
Golden Leggings (Proj. Protection 1)
Golden Boots (Proj. Protection 1)
Stone Sword (Knockback 1)
Two Protection 2 Books
Two Sharpness 1 Books
One Feather Falling 2 Book
One Projectile Protection Book
Chanter's Blessing (Carrot on a stick)
Chanter's Curse (Bone)
Description: Chanter is a supportive kit that can give offensive or defensive enchantments to 6 different players on your team. It also has the ability to give your team buffs and the enemy team debuffs that while small, can affect the outcome of the game.
Details: In the past, chanter was a class that had 6 enchantment books, (2 for fire aspect, 2 for sharpness, and 2 for protection). I will be keeping the 6 enchantment books with the class, however, I will be focusing more on defensive enchantments than offensive enchantments. Defensive enchantments will make the class be more balanced in its effect on gameplay. Whenever applied on armor with protection, it will stack when it has to, however, it will prioritize armor pieces without enchantments first. It also will have more variety with its enchantments than before as it will have 4 different enchantments instead of 3. Chanter's Blessing and Chanter's Curse gives the class a support role beyond giving enchantments to teammates. Chanter's Blessing is targeting teammates, and Chanter's Curse is targeting enemies. They will both share a cooldown of 10 seconds.
Here's a list of buffs and debuffs by chances:
Thanks to @Setery for doing the spreadsheets & helping redesign the class.
Edit: Inform the chanter what buff and debuff is next by prompting them in chat.
Example chat message: Your next blessing is Speed I for 10 seconds
Your next curse is Wither II for 4 seconds
Icon: Enchanted Book
Cost: 2500 Achievement Points (Permanent Class)
Gear:
Golden Helmet (Protection 1)
Golden Chestplate (Protection 1)
Golden Leggings (Proj. Protection 1)
Golden Boots (Proj. Protection 1)
Stone Sword (Knockback 1)
Two Protection 2 Books
Two Sharpness 1 Books
One Feather Falling 2 Book
One Projectile Protection Book
Chanter's Blessing (Carrot on a stick)
Chanter's Curse (Bone)
Description: Chanter is a supportive kit that can give offensive or defensive enchantments to 6 different players on your team. It also has the ability to give your team buffs and the enemy team debuffs that while small, can affect the outcome of the game.
Details: In the past, chanter was a class that had 6 enchantment books, (2 for fire aspect, 2 for sharpness, and 2 for protection). I will be keeping the 6 enchantment books with the class, however, I will be focusing more on defensive enchantments than offensive enchantments. Defensive enchantments will make the class be more balanced in its effect on gameplay. Whenever applied on armor with protection, it will stack when it has to, however, it will prioritize armor pieces without enchantments first. It also will have more variety with its enchantments than before as it will have 4 different enchantments instead of 3. Chanter's Blessing and Chanter's Curse gives the class a support role beyond giving enchantments to teammates. Chanter's Blessing is targeting teammates, and Chanter's Curse is targeting enemies. They will both share a cooldown of 10 seconds.
Here's a list of buffs and debuffs by chances:
Thanks to @Setery for doing the spreadsheets & helping redesign the class.
Edit: Inform the chanter what buff and debuff is next by prompting them in chat.
Example chat message: Your next blessing is Speed I for 10 seconds
Your next curse is Wither II for 4 seconds
Last edited: