Search results

  1. E

    Testing [ Wetn't ] 3 Team Map

    4 months later... we have an update! Added cacti and some better ground cover around the border of the map to make it seem less dull Changed the bases slightly to have one more entrance. Also removed the vines leading straight to the bomb, since players can easily skip the entire base and reach...
  2. E

    Kit Postmortal

    Name: Postmortal Icon: Totem of Undying Gear: Full iron, Iron Sword, fuse, Totem (totem of undying) Description: A supportive kit that will channel your lifeforce to a teammate in life, by giving them your health, and in death, by allowing them to live on postmortal. Details: This is intended...
  3. E

    Rejected Solar Feud

    This is a REALLY cool idea! I love the props you have scattered around the map like the UFO, the buggy on the bases, and what looks like a tiny ISS. Two problems I see with this map are how easy it is to fall into the void in a large majority of the path. I see that there's 2 paths to get to...
  4. E

    Some SnD ideas

    There's so many suggestions posts floating around the forums so I'm just going to add this one here: As a perk of VIP, include a, say, 20x20x20 platform in hub that whenever a VIP walks onto, they get put into creative and can build whatever they want inside the square (minus some obvious...
  5. E

    Some SnD ideas

    100% agree with achievements revamp. I'd also like to see some more achievements added than just "Do 5k, 10k, 20k, 25k hearts of damage with ______". All the kit achievements share something similar to this. Some wacky and super difficult ones would be kinda fun to chase, like "travel 5000...
  6. E

    Server Ideas For Athios

    1) I agree, this could be a really cool way to incentivize more people joining and building a stronger community. I would also look into adding a bonus for retaining players too. So if a player you invite to the server ends up playing x amount of hours or comes back x amount of times in the...
  7. E

    Submission [Idea!] Structure Block Map (Build-A-Shove)

    I agree to an extent, but on the trial map I made the ways I implemented those mechanics is pretty conservative. But you're right though, some kind of a balance should be found. I think it's worth investigating!
  8. E

    Accepted Atlantis

    Map Name: Atlantis Author: Espios Description: Now risen, this magical kingdom is doomed to fall once more... Flood Start: 62 Flood End: 91 Pictures: Download: https://www.mediafire.com/file/1s22cveru0c9i60/ffd3ac6d-589b-4ea1-a1d1-7115580317ae.zip/file
  9. E

    Submission [Idea!] Structure Block Map (Build-A-Shove)

    Name: Build=A=Shove Author: Espios Description: The latest product from Shove Industries ™ , Build-A-Shove allows players to warp and distort the map around them! How cool! Change walls, open gates, drain water, and so much more! The world -- THIS world -- is now your oyster! (this is an SND...
  10. E

    Rejected Fading Dream

    I checked out your updated map and it already looks a little better! I know you're still working on some other stuff, so my only comment is the trees you added. I explored them a little bit, and it took me a minute to find the path you added at the top of the trunk of one of the tall trees...
  11. E

    Accepted Jurassic park!

    This seems like a really fun map to play on! I love the dinosaur lol that's awesome There might be just a tad too many tall grass blocks/ferns, and that might mess with fighting husks or zombies, but other than that I think this will be a solid candidate for testing! Good luck!
  12. E

    Rejected Menger Sponge Base

    This is an interesting map! I'm confused about what the theme is though. At first it looked like an underwater themed map with the glass at mid looking like a submarine, but after exploring it a bit more I'm leaning more towards abstract art. Without knowing for sure, I feel some inconsistency...
  13. E

    Kit Kit - Premonition

    I like the buff idea and the warning particles so people know you're teleporting! I also agree with the armor idea too. Maybe full iron with a leather purple chestplate might work better. I edited the main post
  14. E

    Kit Kit - Premonition

    Name: Premonition Icon: Eye of Ender Desc: A supportive kit that can see into the future! Receive premonitions about horrible events about to happen, and try to stop them in time! Price: 350 Armor: Iron Helmet Leather Chestplate dyed light purple Iron Leggings Iron Boots Gear: Fuse Iron Sword...
  15. E

    Kit Kit Shaman

    I like everything about it except the ability to see enemy ghosts. I don't think there should be any kind of "anti- _____" kit in any capacity, even in a minor way as suggested in this kit, in general because it discourages the use of said kit in a way I think is unhealthy for the game. If a kit...
  16. E

    Rejected Fading Dream

    Hey Micro, some of the pics you included aren't shared publicly. I would recommend either compiling them all into the same link or using a image sharing webite ( like imgur.com ). That'll make viewing the photos altogether pretty easy! Also, the staff will want to know where the location of all...
  17. E

    A Tyrue rant about SnD features

    I agree with Mythless. Another way to combat fire would be to make being healed by a medic extinguish flames. The only Ghost suggestion I agree with so far is the compass. I would also like to see a buff for demo. Either increase the armor, or increase the amount of landmines from 2 to 3...
  18. E

    Accepted Taragarh Fort

    On a serious note- I can tell how much work you put into the small details of this map. Everything flows together very nicely. I think even though there's a lot of paths to choose from and its a very "busy" map, you never really feel lost or cramped at all. Aesthetically, I don't have many...
  19. E

    Rejected Spirited

    understandable, still an awesome map. it'll be interesting for sure. good luck!
  20. E

    Rejected Spirited

    I gave you a little bit of feedback on the server but with your explanations I think I understand the map a lot better now! Like Mythless said awhile back, SND mapmaking has entered a kind of renaissance thats steering away from the cookie-cutter shape that gets repetitive (two bases with a...