Description: A kit for pyromaniacs; use your Molotov cocktails to light the map ablaze!
Icon: Splash potion of fire resistance
Ítems:
Abilities: The fire charges work like normal fire charges. These may be preferred over the Molotov cocktails to ignite a flame on one particular block. Players can extinguish these flames like normal as well. The Molotov cocktails, when thrown, travel at the same trajectory as a grenade. When it lands, it will scatter flames on about 33% of the walls, ceilings, and floor of a 5 block radius. If flames started by an arsonist (Molotov cocktail or fire charge) land on a “stone” block, the flame will disappear on its own in 5 seconds. If it lands on a “wood” block or a leaf block, or the flame will last for 15 seconds before spreading to a block adjacent to it, lasting for another 15 seconds, and then spreading to another block adjacent to it again. Flames cannot spread further than twice. Because the flames only take one click to extinguish, I don’t think the current mechanism for how they spread is too terribly unbalanced. Flames will appear orange to enemies and blue to teammates; the blue is to distinguish the flames as safe, as the user and their team cannot be harmed by their own teams flames.
Icon: Splash potion of fire resistance
Ítems:
- Gold Sword with fire aspect 1
- 3 fire charges, regen 1 per 15 seconds, max 5
- 3 Splash Potion of Fire Resistance (Molotov cocktails), regen 1 per 30 seconds, max 5
- Fuse, arms at 1.5x speed
Abilities: The fire charges work like normal fire charges. These may be preferred over the Molotov cocktails to ignite a flame on one particular block. Players can extinguish these flames like normal as well. The Molotov cocktails, when thrown, travel at the same trajectory as a grenade. When it lands, it will scatter flames on about 33% of the walls, ceilings, and floor of a 5 block radius. If flames started by an arsonist (Molotov cocktail or fire charge) land on a “stone” block, the flame will disappear on its own in 5 seconds. If it lands on a “wood” block or a leaf block, or the flame will last for 15 seconds before spreading to a block adjacent to it, lasting for another 15 seconds, and then spreading to another block adjacent to it again. Flames cannot spread further than twice. Because the flames only take one click to extinguish, I don’t think the current mechanism for how they spread is too terribly unbalanced. Flames will appear orange to enemies and blue to teammates; the blue is to distinguish the flames as safe, as the user and their team cannot be harmed by their own teams flames.
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