Ice_M1ce
New member
- Joined
- May 30, 2020
- Messages
- 9
Kit Name: Marine
Icon: Trident
Gear: Iron boots, Iron leggings, Iron chestplate, Iron helmet, Poseidon´s Trident (Riptide), Fishing Rod
Reason: Kit Marine is kind of underwhelming right now and many people have already been complaining. So I thought of some new features that would hopefully make Kit Marine be loved again.
Details:
- I would buff Kit Marine´s damage in the water by a bit, to make him noticeably more dominant In the water. Back in Red Warfare one noticed the damage. If this buff still is insufficient I would make another little tweak. I would give Kit Marine a strength effect which would decay when out of the water. This effect would last for 5-10 seconds when on land.
- Else I would give kit Marine a Fishing Rod to pull other players closer to him. Since no one would voluntarily jump into the water to battle Kit Marine, why not give him a tool to get his enemy´s to him. This ability would of course have a cooldown. I would suggest 5 seconds for the beginning and see how It goes.
- For The armor I wouldn´t change anything. It seems perfectly fine as is.
Icon: Trident
Gear: Iron boots, Iron leggings, Iron chestplate, Iron helmet, Poseidon´s Trident (Riptide), Fishing Rod
Reason: Kit Marine is kind of underwhelming right now and many people have already been complaining. So I thought of some new features that would hopefully make Kit Marine be loved again.
Details:
- I would buff Kit Marine´s damage in the water by a bit, to make him noticeably more dominant In the water. Back in Red Warfare one noticed the damage. If this buff still is insufficient I would make another little tweak. I would give Kit Marine a strength effect which would decay when out of the water. This effect would last for 5-10 seconds when on land.
- Else I would give kit Marine a Fishing Rod to pull other players closer to him. Since no one would voluntarily jump into the water to battle Kit Marine, why not give him a tool to get his enemy´s to him. This ability would of course have a cooldown. I would suggest 5 seconds for the beginning and see how It goes.
- For The armor I wouldn´t change anything. It seems perfectly fine as is.
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