Onett
Well-known member
- Joined
- May 25, 2020
- Messages
- 166
Kit Name: Porcupine
Icon: Dead Bush
Armor:
Chain helmet (Projectile protection 2)
Iron Chestplate (Thorns enchantment)
Chain Legs (Projectile protection 2)
Chain boots (Projectile protection 2)
Items:
Fuse, Stone Sword (Sharp 1)
Description: A spiky brawler who excels at dealing with archers with his high projectile protection. The more arrows he has in him, the more damage he reflects right back at ya!
Details: A revamp of a SnD kit of the same name. As stated in the description, this kit is great at dealing with archers thanks to his high projectile protection (48% reduction). On top of this, this kit will reflect damage back based on how many arrows are in him. From the start, the porcupine will reflect base 10% damage to any source of damage, and each arrow in him will increase that damage reflected by 10% (This is not vanilla thorns. It has a 100% chance to proc and only the percent damage reflected back will increase).
The arrows would stay stuck in you for 30-45 seconds, and the damage reflected back would cap at 100%. The number of arrows stuck inside of you will be displayed in the exp bar, each level representing 1 arrow in you. (So if you have 5 arrows in you, you would have 5 levels)
Icon: Dead Bush
Armor:
Chain helmet (Projectile protection 2)
Iron Chestplate (Thorns enchantment)
Chain Legs (Projectile protection 2)
Chain boots (Projectile protection 2)
Items:
Fuse, Stone Sword (Sharp 1)
Description: A spiky brawler who excels at dealing with archers with his high projectile protection. The more arrows he has in him, the more damage he reflects right back at ya!
Details: A revamp of a SnD kit of the same name. As stated in the description, this kit is great at dealing with archers thanks to his high projectile protection (48% reduction). On top of this, this kit will reflect damage back based on how many arrows are in him. From the start, the porcupine will reflect base 10% damage to any source of damage, and each arrow in him will increase that damage reflected by 10% (This is not vanilla thorns. It has a 100% chance to proc and only the percent damage reflected back will increase).
The arrows would stay stuck in you for 30-45 seconds, and the damage reflected back would cap at 100%. The number of arrows stuck inside of you will be displayed in the exp bar, each level representing 1 arrow in you. (So if you have 5 arrows in you, you would have 5 levels)
This is how the new thorns damage would be calculated:
Raw damage input x Porc damage reflect x Attacker's armor reduction
Example: A shortbow shoots a fully charged shot ( 8 hearts of damage ) at you. You are porcupine and have 5 arrows stuck in you, here's how much damage you'd deal to them
8 hearts x .60 (Porcupine % Reflect) x .54 (Shortbow armor reduction) =
2.592 hearts of damage dealt back to the shortbow
Raw damage input x Porc damage reflect x Attacker's armor reduction
Example: A shortbow shoots a fully charged shot ( 8 hearts of damage ) at you. You are porcupine and have 5 arrows stuck in you, here's how much damage you'd deal to them
8 hearts x .60 (Porcupine % Reflect) x .54 (Shortbow armor reduction) =
2.592 hearts of damage dealt back to the shortbow
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