- Joined
- May 29, 2020
- Messages
- 100
Kit Name: Scavenger
Kit Icon: Chest
Kit Price: 150 or 200 Credits
Description: A specialized fighter that thrives off of enemy arrows. In exchange for being weak in other defenses, it has very high projectile protection and receives reduced knockback from arrows. It can also pick up enemy arrows on the ground to gain temporary power-ups.
Armory
- Leather Cap (Projectile Protection 2)
- Chainmail Chestplate (Projectile Protection 3)
- Leather Pants (Projectile Protection 2)
- Leather Boots (Projectile Protection 2)
Equipment
- Stone Sword
- Fuse
KIT MECHANICS
SCAVENGE
The kit's primary ability. The Scavenger is able to pick up enemy arrows on the ground, which will grant them a temporary buff. To help distinguish which arrows are from the enemy team, these arrows will have a glowing effect when the user is near them.
The duration of this buff will stack upon picking up consecutive arrows, but it will cap when reaching a certain duration. The effects are unique depending on what kind of arrow the Scavenger picks up. Each of these effects' durations are counted independently, and it is possible for more than one of these buffs to be in effect simultaneously:
You may notice the maximum durations for these buffs are very short. The main draw of the kit is its very high tankiness towards archers, so this mechanic is more viewed as a passive bonus. This also takes into account the often-constant barrage of arrows that are present in usual SnD games, so these numbers are supposed to reflect that balance.
ARROW TOLERANCE
The kit's secondary ability. When being struck by arrows, received knockback is reduced by 75%. The purpose of this kit is to serve as a hard-counter to archer kits and exploit enemy arrows similar to Porcupine's purposes. Since the punishment is not as direct and deadly as Porcupine's thorns, I feel it is better to give the Scavenger an easier time to approach archers. In combination with the high projectile protection, this will most definitely scare archers in a different way.
Kit Icon: Chest
Kit Price: 150 or 200 Credits
Description: A specialized fighter that thrives off of enemy arrows. In exchange for being weak in other defenses, it has very high projectile protection and receives reduced knockback from arrows. It can also pick up enemy arrows on the ground to gain temporary power-ups.
Armory
- Leather Cap (Projectile Protection 2)
- Chainmail Chestplate (Projectile Protection 3)
- Leather Pants (Projectile Protection 2)
- Leather Boots (Projectile Protection 2)
Equipment
- Stone Sword
- Fuse
KIT MECHANICS
SCAVENGE
The kit's primary ability. The Scavenger is able to pick up enemy arrows on the ground, which will grant them a temporary buff. To help distinguish which arrows are from the enemy team, these arrows will have a glowing effect when the user is near them.
The duration of this buff will stack upon picking up consecutive arrows, but it will cap when reaching a certain duration. The effects are unique depending on what kind of arrow the Scavenger picks up. Each of these effects' durations are counted independently, and it is possible for more than one of these buffs to be in effect simultaneously:
- Regular: Gain a Speed II buff for 2 seconds, and +1 second for consecutive arrows. Caps at 4 seconds.
- Flaming: Gain a Fire Resistance buff for 3 seconds, and +1 second for consecutive arrows. Caps at 6 seconds.
- Spectral: Gain an Absorption buff (2 Hearts) for 10 seconds, and +1 heart & +5 seconds for consecutive arrows. Caps at 5 hearts and 15 seconds. If all Absorption Hearts are consumed, the effect is immediately removed.
You may notice the maximum durations for these buffs are very short. The main draw of the kit is its very high tankiness towards archers, so this mechanic is more viewed as a passive bonus. This also takes into account the often-constant barrage of arrows that are present in usual SnD games, so these numbers are supposed to reflect that balance.
ARROW TOLERANCE
The kit's secondary ability. When being struck by arrows, received knockback is reduced by 75%. The purpose of this kit is to serve as a hard-counter to archer kits and exploit enemy arrows similar to Porcupine's purposes. Since the punishment is not as direct and deadly as Porcupine's thorns, I feel it is better to give the Scavenger an easier time to approach archers. In combination with the high projectile protection, this will most definitely scare archers in a different way.
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