popcorn1111
New member
- Joined
- Jun 2, 2020
- Messages
- 2
Kit Name: Simple Warrior
Icon: Banner
Gear: Dyed leather chest-plate, the rest of the armor is chainmail
Fuse, Iron Sword, Bow (Infinity), Arrow
Description: I am a simple warrior and I just want a good clean fight and now there is all this who has what armor and which sword is better and fire and explosions and poison and who needs all that jazz. Just dumb it down for me and lets fight.
Details: (I made a similar kit before. I decided to revamp it and resubmit it.)
Your melee attacks always deal 2 hearts and you always take 2 hearts from melee attacks.
Everything else is 1 heart. Poison/Fire takes 1 heart anytime it normally damages you. Arrows deal 1 heart and you always take 1 heart from them. Medics only heal you 1 heart at a time. Explosions are 1 heart. Natural regeneration is 1 heart at a time (adjusted as to not regain health too quickly).
I don't know what other effects are out there as I haven't played 1.9 ever, nor what other kinds of kits are in the game. The premise of the kit is to make a 1-on-1 fight between two people at full health come down to solely skill. If you can hit them with your sword more than you will win. I'll gladly take any edits/changes/thoughts you all think to adjust the kit to a modern-day match.
EDIT 1: Several arguments have been made to make someone immune to poison/fire as battling kits with those effects would be entirely disadvantaged. I'm not going to edit the original post for consistency, but I thought it was a good idea so I'm putting it here.
EDIT 2: The kit should probably be made immune to ghost punches...
Icon: Banner
Gear: Dyed leather chest-plate, the rest of the armor is chainmail
Fuse, Iron Sword, Bow (Infinity), Arrow
Description: I am a simple warrior and I just want a good clean fight and now there is all this who has what armor and which sword is better and fire and explosions and poison and who needs all that jazz. Just dumb it down for me and lets fight.
Details: (I made a similar kit before. I decided to revamp it and resubmit it.)
Your melee attacks always deal 2 hearts and you always take 2 hearts from melee attacks.
Everything else is 1 heart. Poison/Fire takes 1 heart anytime it normally damages you. Arrows deal 1 heart and you always take 1 heart from them. Medics only heal you 1 heart at a time. Explosions are 1 heart. Natural regeneration is 1 heart at a time (adjusted as to not regain health too quickly).
I don't know what other effects are out there as I haven't played 1.9 ever, nor what other kinds of kits are in the game. The premise of the kit is to make a 1-on-1 fight between two people at full health come down to solely skill. If you can hit them with your sword more than you will win. I'll gladly take any edits/changes/thoughts you all think to adjust the kit to a modern-day match.
EDIT 1: Several arguments have been made to make someone immune to poison/fire as battling kits with those effects would be entirely disadvantaged. I'm not going to edit the original post for consistency, but I thought it was a good idea so I'm putting it here.
EDIT 2: The kit should probably be made immune to ghost punches...
Last edited: