Onett
Well-known member
- Joined
- May 25, 2020
- Messages
- 166
With the recent performance of Disasters, I've started to think of ways to get more players onto the server even quicker. The gamemode was definitely a step up above SnD in terms of its contribution to server growth, but personally I think we could do better. I believe one way to do this is to double down on one of the key characteristics of Disasters, at least compared to SnD, which is its marketability.
In this thread, I'll first explain the gamemode, then explain why I think it'd be a good fit for the server. The gamemode I am proposing is...
Minecraft Manhunt
Yes, like the one Dream makes videos on all the time. There's 1 speedrunner, and 2/3/4/5/70 hunters that try and stop the speedrunner from killing the ender dragon. A pretty simple game concept. However, the version I am proposing differs in that
Game Rules:
Overview:
Games will include up to 5 players total, with 1 speedrunner and up to 4 hunters (minimum of 2 hunters). In order for the speedrunner to win, they must survive for 2 minutes. In order for the hunters to win, they must kill the speedrunner within those 2 minutes. Hunters have unlimited respawns, however, the speedrunner only has 1 life.
There will be a variety of maps to play on, each based on a different part of a vanilla Minecraft world, however those can be further separated into 3 categories:
Each map will be around 75x75 blocks in size, with a height limit of approximately 45 blocks, in order to prevent the speedrunner from easily running away the whole game. Each map will require strategic adaptation to its environment for success, but will also require quick thinking from the speedrunner, to use various items and powerups to react to the hunters' attack. Ideally, it will be VERY difficult for the speedrunner to survive the full 2 minutes.
Besides the borders of the map, everything can be broken and interacted with, just as if you were in a survival world. You can break blocks, place them, craft, etc. Everything is just like Vanilla 1.16.5, which includes combat (One exception to this is the inclusion of auto-smelt, which causes broken ores to instantly smelt into their raw material form)
Gameplay:
At the start of the game, Speedrunners and hunters share the same spawnpoint, however the speedrunner will get a 10 second headstart to begin escaping. This does not contribute to the 2 minute survival timer. The hunters will be stuck at the spawnpoint, partially invisible.
As well as this, both teams will receive some gear at the start. The Speedrunner gets theirs before their headstart, the hunters get it after the headstart:
(I will go more in-depth on kits later on, this is standard gear given to everyone regardless of kit)
Also, it may be important to note that all of these mechanics will work like Vanilla Minecraft, so tools do lose durability in this gamemode. You will also lose hunger, and regenerate health, just like Vanilla Minecraft.
If a hunter dies, they will be dead for 5 seconds, in which they can fly around invisible as if they were a spectator. They will respawn at the original spawnpoint. Read the following spoiler if you are more interested in the reasoning behind including these items.
In this thread, I'll first explain the gamemode, then explain why I think it'd be a good fit for the server. The gamemode I am proposing is...
Minecraft Manhunt
Yes, like the one Dream makes videos on all the time. There's 1 speedrunner, and 2/3/4/5/70 hunters that try and stop the speedrunner from killing the ender dragon. A pretty simple game concept. However, the version I am proposing differs in that
- It will be altered to be played like a minigame.
- Game time will be significantly reduced.
- New and unique challenges will be included to help differentiate our gamemode and make it more fun.
Game Rules:
Overview:
Games will include up to 5 players total, with 1 speedrunner and up to 4 hunters (minimum of 2 hunters). In order for the speedrunner to win, they must survive for 2 minutes. In order for the hunters to win, they must kill the speedrunner within those 2 minutes. Hunters have unlimited respawns, however, the speedrunner only has 1 life.
There will be a variety of maps to play on, each based on a different part of a vanilla Minecraft world, however those can be further separated into 3 categories:
- Overworld
- Nether
- End
Each map will be around 75x75 blocks in size, with a height limit of approximately 45 blocks, in order to prevent the speedrunner from easily running away the whole game. Each map will require strategic adaptation to its environment for success, but will also require quick thinking from the speedrunner, to use various items and powerups to react to the hunters' attack. Ideally, it will be VERY difficult for the speedrunner to survive the full 2 minutes.
Besides the borders of the map, everything can be broken and interacted with, just as if you were in a survival world. You can break blocks, place them, craft, etc. Everything is just like Vanilla 1.16.5, which includes combat (One exception to this is the inclusion of auto-smelt, which causes broken ores to instantly smelt into their raw material form)
Gameplay:
At the start of the game, Speedrunners and hunters share the same spawnpoint, however the speedrunner will get a 10 second headstart to begin escaping. This does not contribute to the 2 minute survival timer. The hunters will be stuck at the spawnpoint, partially invisible.
As well as this, both teams will receive some gear at the start. The Speedrunner gets theirs before their headstart, the hunters get it after the headstart:
(I will go more in-depth on kits later on, this is standard gear given to everyone regardless of kit)
Gear:
Iron Helmet
Iron Chestplate
Chain Leggings
Chain Boots
Items:
Iron Helmet
Iron Chestplate
Chain Leggings
Chain Boots
Items:
- 64 Oak Wood Planks
- 32 Cobblestone
- 9 iron ingots
- 3 String
- Stone Sword, Axe, Pickaxe and Shovel
- 64 Bread
Gear:
Full Leather Armor
Items:
Full Leather Armor
Items:
- Speedrunner Tracker (Works like an SnD compass, points to the speedrunner and shows their distance)
- 64 Oak Wood Planks
- 16 Cobblestone
- Wood Sword, Axe, Pickaxe and Shovel
- 64 Bread
Also, it may be important to note that all of these mechanics will work like Vanilla Minecraft, so tools do lose durability in this gamemode. You will also lose hunger, and regenerate health, just like Vanilla Minecraft.
If a hunter dies, they will be dead for 5 seconds, in which they can fly around invisible as if they were a spectator. They will respawn at the original spawnpoint. Read the following spoiler if you are more interested in the reasoning behind including these items.
In terms of crafting, different materials will be available depending on the map, however I believe with these default items, the game will remain fun and interesting even on more barren maps, such as the ones based in the End.
Wood is the most abundant, since it's meant to be used for building and crafting, and is the most versatile. You can create sticks to make better tools, ladders for saving yourself from large falls and lots of different block types (slabs, doors, stairs, chests) which can all be used creatively when necessary.
Cobblestone is mainly reserved for crafting, especially for hunters, since it allows them to easily upgrade all of their tools.
Iron is a very important resource for Speedrunners, since they can use it for a wide variety of items that really help them survive. From shields, to upgraded tools, to armor, to crossbows to buckets, its essential that they use iron wisely based on the map type to ensure their survival.
String is another important resource, since it can be used by the speedrunner to craft 1 of 3 key items:
The bread is for eating.
Wood is the most abundant, since it's meant to be used for building and crafting, and is the most versatile. You can create sticks to make better tools, ladders for saving yourself from large falls and lots of different block types (slabs, doors, stairs, chests) which can all be used creatively when necessary.
Cobblestone is mainly reserved for crafting, especially for hunters, since it allows them to easily upgrade all of their tools.
Iron is a very important resource for Speedrunners, since they can use it for a wide variety of items that really help them survive. From shields, to upgraded tools, to armor, to crossbows to buckets, its essential that they use iron wisely based on the map type to ensure their survival.
String is another important resource, since it can be used by the speedrunner to craft 1 of 3 key items:
- Bow
- Crossbow
- Fishing Rod
The bread is for eating.