- Joined
- May 25, 2020
- Messages
- 115
Hi, so I've had this idea for a little while that I've brought up in some vc's and people showed some interest so I thought I'd compile my thoughts here for some extra feedback.
The concept is that right now Search and Destroy is modeled after a Call of Duty mode called "Search and Destroy"(wow) now Call of Duty (CoD) has plenty of other modes and I was thinking how other gamemodes from other FPS games would play out utilizing Athios' kits. There's so many modes from so many different games and to name a few would be Domination, Capture the Flag, Payload, King of the Hill, etc.
Something a few people brought up was that "we don't have the player base to support so many modes". What I mean by adding these new "modes" wouldn't be for a separate portal or lobby, you would just enter the "SnD" portal and it would randomize the gamemode the same way you get a random map after the lobby. I also think most maps could end up working with the new modes without needing changes, and future maps could also be tailored for a specific mode, or multiple.
"I like SnD, what is there to even gain from adding more gamemodes"
The original reason I was thinking of this was because I play a game called "Team Fortress 2"(i know i play a 14 year old game still) in the game there's plenty of modes and in each mode you always see different strategies or class combinations, I feel this would translate into SnD very well since every kit has a unique scenario where it shines. What about a mode that is less attack and defend and more about controlling zones for points? You would likely see less juggs and more ninjas.
I know I listed quite a few different gamemodes up top but I don't intend for SnD to become a mash of 30 different modes, no one would understand what is going on and no new player would stay since its changing every game. I just want to propose the idea of 1-2 new modes alongside SnD. I think the best potential stands with Domination and Payload. Something talked in the "athios-feedback" channel was having a graphic update for SnD, if that does go into motion it would lessen the additional learning curve multiple modes would have just by having simple tooltips letting newer players know what they're suppose to be doing.
Now these new modes pose the question "They're clearly built around having more than one life" and while "respawns" in SnD are quite a touchy subject, I think these new modes would give the opportunity for respawns to be utilized without changing what we all know SnD to be.
"I hate Domination, why can't I just play SnD"
Introducing voting!!!! During the lobby you'll be able to vote for your preferred mode similar to how the old map voting system was, if we have 10 players online and 7 of them vote for SnD, 2 vote for Domination, and 1 votes for Payload, there will be a 70% chance for SnD to be selected 20% for Domination and 10% for Payload.
The concept is that right now Search and Destroy is modeled after a Call of Duty mode called "Search and Destroy"(wow) now Call of Duty (CoD) has plenty of other modes and I was thinking how other gamemodes from other FPS games would play out utilizing Athios' kits. There's so many modes from so many different games and to name a few would be Domination, Capture the Flag, Payload, King of the Hill, etc.
Something a few people brought up was that "we don't have the player base to support so many modes". What I mean by adding these new "modes" wouldn't be for a separate portal or lobby, you would just enter the "SnD" portal and it would randomize the gamemode the same way you get a random map after the lobby. I also think most maps could end up working with the new modes without needing changes, and future maps could also be tailored for a specific mode, or multiple.
"I like SnD, what is there to even gain from adding more gamemodes"
The original reason I was thinking of this was because I play a game called "Team Fortress 2"(i know i play a 14 year old game still) in the game there's plenty of modes and in each mode you always see different strategies or class combinations, I feel this would translate into SnD very well since every kit has a unique scenario where it shines. What about a mode that is less attack and defend and more about controlling zones for points? You would likely see less juggs and more ninjas.
I know I listed quite a few different gamemodes up top but I don't intend for SnD to become a mash of 30 different modes, no one would understand what is going on and no new player would stay since its changing every game. I just want to propose the idea of 1-2 new modes alongside SnD. I think the best potential stands with Domination and Payload. Something talked in the "athios-feedback" channel was having a graphic update for SnD, if that does go into motion it would lessen the additional learning curve multiple modes would have just by having simple tooltips letting newer players know what they're suppose to be doing.
Domination
In this mode there are multiple zones throughout the map, typically 3. Standing in these zones will capture them, your team gains points every X seconds for holding a zone, your team would win by hitting the point cap before the other team or having the most points before time runs out.
Payload
One team has to push a cart across the map while the other team tries to prevent them from doing that. The cart would move forward if there are any attacking players nearby. The attackers win by pushing the cart to the final capture point, while the defenders would win by stalling the attackers until time runs out.
In this mode there are multiple zones throughout the map, typically 3. Standing in these zones will capture them, your team gains points every X seconds for holding a zone, your team would win by hitting the point cap before the other team or having the most points before time runs out.
Payload
One team has to push a cart across the map while the other team tries to prevent them from doing that. The cart would move forward if there are any attacking players nearby. The attackers win by pushing the cart to the final capture point, while the defenders would win by stalling the attackers until time runs out.
"I hate Domination, why can't I just play SnD"
Introducing voting!!!! During the lobby you'll be able to vote for your preferred mode similar to how the old map voting system was, if we have 10 players online and 7 of them vote for SnD, 2 vote for Domination, and 1 votes for Payload, there will be a 70% chance for SnD to be selected 20% for Domination and 10% for Payload.