- Joined
- May 29, 2020
- Messages
- 100
Map Title: Ruptured Mantle
Author: Mythless
Description: "The grounds above have been ripped open, causing the inner mantle to cool exponentially faster. Two ancient surface-dwelling clans must now fight over the last of its heat for prolonged survival."
IMAGES:
I gave descriptions on each map area's purpose and significance to gameplay, so it would be better to view these on the host website to read them.
This map, as you can tell by the screenies, is fire/lava themed. At first glance, one might be iffy about this theme because of the use of lava, which may ruin the fun of some players. Rest assured though--actual lava was used sparingly, and mostly used as either definite deathpits or for aesthetic lighting.
Map Download (v3.0 - 7/5/2020):
https://www.dropbox.com/s/a3w3508a5izj4nc/Ruptured Mantle v3.0 - 1.16.1.zip?dl=0
Map Download (Legacy Version):
https://www.dropbox.com/s/w5sjbpo3osx0t43/Ruptured Mantle - v2.4.zip?dl=0
The screenies provided doesn't really do the map justice, and doesn't really highlight the vertical gameplay aspect too well. So it would better if you could see it for yourself!
Feedback would be much appreciated!
Author: Mythless
Description: "The grounds above have been ripped open, causing the inner mantle to cool exponentially faster. Two ancient surface-dwelling clans must now fight over the last of its heat for prolonged survival."
IMAGES:
I gave descriptions on each map area's purpose and significance to gameplay, so it would be better to view these on the host website to read them.
This map, as you can tell by the screenies, is fire/lava themed. At first glance, one might be iffy about this theme because of the use of lava, which may ruin the fun of some players. Rest assured though--actual lava was used sparingly, and mostly used as either definite deathpits or for aesthetic lighting.
Map Download (v3.0 - 7/5/2020):
https://www.dropbox.com/s/a3w3508a5izj4nc/Ruptured Mantle v3.0 - 1.16.1.zip?dl=0
Map Download (Legacy Version):
https://www.dropbox.com/s/w5sjbpo3osx0t43/Ruptured Mantle - v2.4.zip?dl=0
VERSION 3.0 (7/5/2020)
Lots cool new changes with the new 1.16 features! Also updated the screenshots :3
- The map now uses the new Crimson Forest biome to take advantage of its unique particle effects! This makes the map breath a whole new life never seen before!
- Changed up the center aesthetic.
- Replaced all Brown Terracotta with Soul Soil
- Replaced all Red/Blue Concrete as well as Acacia Wood variants with the new Crimson/Warped Wood variants respectively.
- Replaced all Glowstone with Shroomlight.
- The ladders that lead into the Sleeping Quarters are now replaced with Twisted/Warped Vines!
- All Obsidian as well as Red Nether Brick variants on the main pathways have been replaced with Blackstone and its variants.
- Blocks on the main pathways have been changed to Crimson/Warped Nylium respectively. Makes the pathways more clear. Also added some of the new nether foliage deco!
- Removed Soul Soil/Black Terracotta/Gray Terracotta on the lower walls and grounds of the map, to reduce block clutter.
- Replaced Stone Bricks with Polished Blackstone Bricks & variants.
- The bases now have some chains dangling inside.
- Added some secret jams. Oink oink.
VERSION 2.4 (6/28/2020)
- Added map author credits. It's located at the little pond atop the surface!
- Super minor detail fixes.
VERSION 2.3 (6/17/2020)
- Removed the Honey Block fallpads located on the side of the team's perches. The initial thought of these pads were to give players a chance to survive if they get knocked off of the perch area, but I feel this would do more harm than good for those fighting below. Honey Blocks slow players down by a significant amount (they become even slower if they try to sprint-jump through it unlike Slime Blocks), which may ultimately make the map's gameplay worse.
- Removed a little more concrete from each team's side.
- The blocks in the middle have been changed from smooth stone to gold blocks.
- The Obsidian Crystals are now slightly coated in actual obsidian blocks instead of just black glass.
- The surface has been given an aesthetic makeover! Now it will look as if the earth above is crumbling, making dirt, stone, and leaves fall down into the mantle!
VERSION 2.2 (6/16/2020)
- Ladders in the secret crawling passage have been changed to staircases to allow for more sneaky base entrances. Also made it a little more noticeable (but still subtle).
VERSION 2.1 (6/15/2020)
- Replaced the lava on the map walls with magma blocks (it seemed too bright!)
- Lit up the team bases a little more (and fixed some detail inconsistencies)
- Added a secret crawling path inside the Sleeping Quarters that lead outside the team base. They're located right behind the 1-block paintings!
VERSION 2.0 (6/15/2020)
- The team bases now use Stone Bricks, Granite, and Andesite instead of Nether Bricks for the purpose of being easier to make out from afar. They've also been given a more of a fortress-like shape instead of a hobbit-hole shape like before.
- Let there be light! More lighting has been added to the map, including those spicy-looking lava cracks on the map's walls!
- Slime Blocks with Orange/Yellow Carpets have been replaced with Honey Blocks, to clarify the map's gameplay design. Also made it look like oozing, dripping coagulated magma.
- The Obsidian Crystals scattered around the map have more design context! Now they look as if they are sprouting from the grounds and walls!
- Concrete powder used as cool new team markers on the base's walls. Because of this, red/blue concrete will be less present on the main pathway to the team's bases.
- Fyshless.
Lots cool new changes with the new 1.16 features! Also updated the screenshots :3
- The map now uses the new Crimson Forest biome to take advantage of its unique particle effects! This makes the map breath a whole new life never seen before!
- Changed up the center aesthetic.
- Replaced all Brown Terracotta with Soul Soil
- Replaced all Red/Blue Concrete as well as Acacia Wood variants with the new Crimson/Warped Wood variants respectively.
- Replaced all Glowstone with Shroomlight.
- The ladders that lead into the Sleeping Quarters are now replaced with Twisted/Warped Vines!
- All Obsidian as well as Red Nether Brick variants on the main pathways have been replaced with Blackstone and its variants.
- Blocks on the main pathways have been changed to Crimson/Warped Nylium respectively. Makes the pathways more clear. Also added some of the new nether foliage deco!
- Removed Soul Soil/Black Terracotta/Gray Terracotta on the lower walls and grounds of the map, to reduce block clutter.
- Replaced Stone Bricks with Polished Blackstone Bricks & variants.
- The bases now have some chains dangling inside.
- Added some secret jams. Oink oink.
VERSION 2.4 (6/28/2020)
- Added map author credits. It's located at the little pond atop the surface!
- Super minor detail fixes.
VERSION 2.3 (6/17/2020)
- Removed the Honey Block fallpads located on the side of the team's perches. The initial thought of these pads were to give players a chance to survive if they get knocked off of the perch area, but I feel this would do more harm than good for those fighting below. Honey Blocks slow players down by a significant amount (they become even slower if they try to sprint-jump through it unlike Slime Blocks), which may ultimately make the map's gameplay worse.
- Removed a little more concrete from each team's side.
- The blocks in the middle have been changed from smooth stone to gold blocks.
- The Obsidian Crystals are now slightly coated in actual obsidian blocks instead of just black glass.
- The surface has been given an aesthetic makeover! Now it will look as if the earth above is crumbling, making dirt, stone, and leaves fall down into the mantle!
VERSION 2.2 (6/16/2020)
- Ladders in the secret crawling passage have been changed to staircases to allow for more sneaky base entrances. Also made it a little more noticeable (but still subtle).
VERSION 2.1 (6/15/2020)
- Replaced the lava on the map walls with magma blocks (it seemed too bright!)
- Lit up the team bases a little more (and fixed some detail inconsistencies)
- Added a secret crawling path inside the Sleeping Quarters that lead outside the team base. They're located right behind the 1-block paintings!
VERSION 2.0 (6/15/2020)
- The team bases now use Stone Bricks, Granite, and Andesite instead of Nether Bricks for the purpose of being easier to make out from afar. They've also been given a more of a fortress-like shape instead of a hobbit-hole shape like before.
- Let there be light! More lighting has been added to the map, including those spicy-looking lava cracks on the map's walls!
- Slime Blocks with Orange/Yellow Carpets have been replaced with Honey Blocks, to clarify the map's gameplay design. Also made it look like oozing, dripping coagulated magma.
- The Obsidian Crystals scattered around the map have more design context! Now they look as if they are sprouting from the grounds and walls!
- Concrete powder used as cool new team markers on the base's walls. Because of this, red/blue concrete will be less present on the main pathway to the team's bases.
- Fyshless.
The screenies provided doesn't really do the map justice, and doesn't really highlight the vertical gameplay aspect too well. So it would better if you could see it for yourself!
Feedback would be much appreciated!
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