Accepted Thiccums Family Farm

Elacain

Active member
Joined
Jun 1, 2020
Messages
28
ACTUAL description:

The bases are as follows:
Red: Mycelium cave, that provides a nice homey place for your bomb and tools for your survival.
Blue: Rich cave, filled with gold and diamond blocks and ruins of a more organized structure.
Green: Garage, including work space, tractor, and plow to help with farm work.
Purple: Barn, a nice working area to tend to the horses, along with a grazing area.

Each base has a friend to keep you company as you're defending your bomb!

We spent a lot of time discussing and catering to having equal bases/bomb rooms in terms of gameplay, multiple entrances, vantage points, escape routes, pearling areas, enough pvp space, etc.

The map itself we divided into four quadrants that all include unique structures, tiered land, and many opportunities for cover from enemies. Structures include trees, a campfire, a waterfall and pond, and a combine & dump truck with a road leading outside the farm; all this including scarecrows donning familiar wear, so be sure to double check if that really IS an enemy or not...and of course, LOTS of hay and our main export of crop (wheat). All quadrants lead to entrances to the bases.

Mid is a silo with entrances on the diagonals to provide a block to the bases directly across from each other, and a "T" that proudly stands for the name "Thiccums".

Throughout this process we had a lot of extremely generous help from friends, so we had lots of input along the way to help balance the map the best we could and make possible future gameplay as ideal as possible.

If you have any questions, comments, or concerns, we would gladly read them!

Thanks for visiting Thiccums Family Farm :)
 
Last edited:

Woaxa

Staff Member
Administrator
Joined
May 25, 2020
Messages
115
wow, im speechless. its definitely a thiccums farm :bonk:
 

Dave_X

Staff Member
Administrator
Joined
May 27, 2020
Messages
41
Thank you for the map submission! An asymmetrical 4-team map is definitely a bold move, but you've handled it with a lot of interesting variety. There are a few parts of the build that could be improved to match the level of detail found in other places (the map walls and central silo spring to mind), but overall it maintains the theme well. The wheat may interfere with PvP somewhat, so mixing up crop variety in major fight areas would help. We'll be moving this map into the testing phase and seeing how it does! If the balance feels off, it may be worth trying rotating bases, so keep that in mind for potential future changes.

...also the name. Please.
 

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