Onett
Well-known member
- Joined
- May 25, 2020
- Messages
- 166
It's been more than a year since this server has launched and in light of that, I think it'd be a good time to give my incredibly important and 100% true opinions on what has been going on with the server.
Overall I've noticed there hasn't been much discussion about this type of stuff (server management/future) among the community and I hope others can pitch in and give their thoughts about the server as well.
Server Version:
1.17
tl;dr SnD is a pvp game and running on 1.17 leads to losing many potential players, even with custom coded 1.8 pvp
Honestly, I feel like it would make much more sense if the server had been run on 1.8 rather than 1.17, the benefits of this really seem to outweigh the negatives. I understand with all of the new maps and kits, all of which had tons of hard work and effort put into them, that use 1.17 features it'd be a sizable loss in time and resources to revamp all of these kits to allow for 1.8 compatibility. I don't expect that type of change to be made.
While running 1.17 doesn't harm Disasters' performance at all, Disasters can't retain players and overall isn't good for growth
SnD remains as the only other option, and with its emphasis on PvP, running on 1.17 is just going to drive away the majority of potential players, even if you have custom coded 1.8 pvp. The benefits provided by 1.17 really doesn't help with marketing towards a PvP playerbase. You get prettier maps and flashier kits at the cost of losing a huge potential source of players.
Considering how this decision greatly hurts SnD's potential, I think it's important to look for a better gamemode to bring forth server growth.
SnD:
Honestly, I don't have faith in this gamemode in terms of growth.
tl;dr it needs many people to be fun, we dont have many people
Looking back, the gamemode that we were initially drawn to is very different from how it is currently being advertised. Back then, we saw videos by huge youtubers, on a huge server with ~100 players, and I think the large player count, the opportunity to play with our fave youtubers and chaotic gameplay (a result of high player count) is really what attracted most of us.
With that aspect of the game gone, there's not much going for the game to hook people in. Yea, there's 20+ kits and different playstyles but that really isn't substantial enough to get people to try the game, no less play regularly. As well as this, the points I brought up in the "1.17" section, also show that SnD really isn't built to succeed at all.
The future
Honestly, I just feel that the current gamemodes aren't going to bring much success for the server at all unless there are significant changes made to them, to the point where they'd basically be reworked into completely different games.
Thus, I don't see much reason to continue updating them, if growth really is our goal rn, and I don't think pausing updates for the current gamemodes for a bit isn't much of a sacrifice either.
As much as we all love these gamemodes, I think if we were honest with ourselves and compare them to the current trends in MC, they just aren't compatible. They don't provide a good server model for growth either.
Really, the best option I see is making a whole new gamemode, built to perform well in the current market, and not be held back by the constraints of the past and nostalgia. I'd much rather try something new, rather than try to hold onto SnD and Disasters until the server inevitably dies.
Overall I've noticed there hasn't been much discussion about this type of stuff (server management/future) among the community and I hope others can pitch in and give their thoughts about the server as well.
Server Version:
1.17
tl;dr SnD is a pvp game and running on 1.17 leads to losing many potential players, even with custom coded 1.8 pvp
Honestly, I feel like it would make much more sense if the server had been run on 1.8 rather than 1.17, the benefits of this really seem to outweigh the negatives. I understand with all of the new maps and kits, all of which had tons of hard work and effort put into them, that use 1.17 features it'd be a sizable loss in time and resources to revamp all of these kits to allow for 1.8 compatibility. I don't expect that type of change to be made.
While running 1.17 doesn't harm Disasters' performance at all, Disasters can't retain players and overall isn't good for growth
SnD remains as the only other option, and with its emphasis on PvP, running on 1.17 is just going to drive away the majority of potential players, even if you have custom coded 1.8 pvp. The benefits provided by 1.17 really doesn't help with marketing towards a PvP playerbase. You get prettier maps and flashier kits at the cost of losing a huge potential source of players.
"What if we advertise the custom coded 1.8 pvp?"
Considering the lack of success JustDash had on the server, who primarily plays 1.8 pvp, I don't feel like advertising it would really change much. Perhaps that could just be attributed to JustDash's individual ability to advertise, but even still I just feel that the average PvP player would just instantly give up on the server upon seeing it is running on 1.17. They need a good reason to spend their time playing on this server rather than huge pvp servers like hypixel.
Considering how this decision greatly hurts SnD's potential, I think it's important to look for a better gamemode to bring forth server growth.
SnD:
Honestly, I don't have faith in this gamemode in terms of growth.
tl;dr it needs many people to be fun, we dont have many people
Looking back, the gamemode that we were initially drawn to is very different from how it is currently being advertised. Back then, we saw videos by huge youtubers, on a huge server with ~100 players, and I think the large player count, the opportunity to play with our fave youtubers and chaotic gameplay (a result of high player count) is really what attracted most of us.
With that aspect of the game gone, there's not much going for the game to hook people in. Yea, there's 20+ kits and different playstyles but that really isn't substantial enough to get people to try the game, no less play regularly. As well as this, the points I brought up in the "1.17" section, also show that SnD really isn't built to succeed at all.
The future
Honestly, I just feel that the current gamemodes aren't going to bring much success for the server at all unless there are significant changes made to them, to the point where they'd basically be reworked into completely different games.
Thus, I don't see much reason to continue updating them, if growth really is our goal rn, and I don't think pausing updates for the current gamemodes for a bit isn't much of a sacrifice either.
As much as we all love these gamemodes, I think if we were honest with ourselves and compare them to the current trends in MC, they just aren't compatible. They don't provide a good server model for growth either.
Really, the best option I see is making a whole new gamemode, built to perform well in the current market, and not be held back by the constraints of the past and nostalgia. I'd much rather try something new, rather than try to hold onto SnD and Disasters until the server inevitably dies.