As to not fill up this response, I'll just be mentioning people instead of quoting.
@Triggs
When I say unwinnable, I mean the chance of winning is basically less than 10%. Putting effort into these types of games is extremely exhausting.
Trolling on barri is a perfect example of things I don't want to be in the game. That is literally 1 person having fun at the expense of others. You can balance a game and make it fun for the majority of people involved.
People who play this passively probably want to have a good time as well, I would imagine getting blown up and shot all the time, isn't fun.
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@Tyrue
I would agree that an earlier version of MC suits this game better, hopefully knockback gets updated. I think Smal said they'd look into it, but there hasn't been an update regarding that. I do think buffing the kits that
COULD counter bow/range is definitely an option. I like faster rewinds, regen on pearl (and pearl on kill), even buffing porcupine to basically not take damage from range could do amazing things. Personally I still think arrow damage is just too strong in a game where the health pool is 10 hearts and for the most part everyone has around the same armor as full iron or less.
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@Waves
Personally I'd like to see a buff to pyro's armor and then a nerf to flame, that could help stop it from getting railed by ghosts and be less annoying when hit. Medics are easy targets if they're on their own, the only time they get killed in a group is if there is immediate focus fire, a ghost gets extremely lucky, or if they get pushed super hard. Medics still have a ton of survivability thanks to the 20 gapples. An idea that I've had for explosion damage is to code something called blast resistance as a bonus effect when hit by X amount of grenades or X amount of burst arrows. It wouldn't be that potent preferably, but it would help the player out a bit. Maybe if we had 2 servers running, then dwarf
might not be as bad, but I still don't think it's healthy for the game. The problem I have with ghosts was stated in discord, so I'll say it here again.
"
My main issue with ghost is that it feels like it’s not your fault when you die to them 90% of the time, 3v1 especially as a squishier kit, medium low health after just killing or fighting someone, knocked off map, etc. There’s no warning to it all as that IS the kit
If those issues could somehow be reduced it might be fine
But once you lower damage, their effectiveness plummets
hence why I say to remove it, I feel like it would be near impossible to balance it in a way that is good/fun for everyone. Hard to nerf it when it is the peak of min maxing from all the kits.
"
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@twoubles
That is true that removing ghost would make defensive kits less viable, unfortunately most defensive kits just sit in base all game when they have viable support options when pushing.
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@Elitemaster5
Shortbow
does reward good aim, it still takes like 4 bow shots to kill someone in iron armor if they get no crits at all, but if it lands just 1 crit, it's 3 shots. There's no avoiding that it does way too much to one of the "tankier" kits in the game. Power 1 would still keep it at 4 shots, but it won't feel as potent and it would 5 shot a trooper if they used their apples.
I addressed this earlier in my response, but I would like to see a buff to pyro's armor and reduction in flame
Coordinated ghost attacks are my primary encounters with the class. Also ghosts can only pick off bow kits in smaller games, not in bigger ones. (Also see my quoted response).
My removal for dwarf is simple, the class is bad, it only draws games out to poison, and any buffs just exacerbate the problem.
The problem with explosive, is that most maps are cramped in either mid or the bomb room. There's no avoiding that it's very good on around 75%+ of the maps.
Medics are honestly tanky, gold armor doesn't mean no armor. They also have 20 gapples which means they basically only die from burst damage (not the kit) and not prolonged damage.
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@Smalusion
I'd rather see buffs to ninja to take over the role of ghost, they have a similar kit setup and similar goals. I think ghost players should give this kit a chance to see what I'm talking about. Ninja can play the support/clean up role, but this is done in a way that the person on the receiving end can understand. When it comes to ghosts doing this, it feels unavoidable.
I do feel like Jugg is a superior version of dwarf as it's more versatile and is immediately tanky where dwarf isn't.
There's another potential nerf for explosive, and that is giving grenades sound effects either when thrown or hitting the ground. This would help people who turn corners not expecting a pile of grenades to be sitting there. Also see another suggestion in my response to Waves.
That's actually the problem with medic, they're only a problem when
1 of them exist. __________________________________________________________________________________________________________
@Lizardheart
The problem with ghost is that a group can easily overwhelm you when you do the most minor actions. This is like suggesting someone to just hole up next to bomb for the whole game just to say you died defending bomb instead of saying that you died by moving 5 blocks in a direction. Getting punished for the smallest things are the most annoying aspect.
Seeing single target heals would work in bigger games, but in smaller games it could make duos too strong like burst and medic.
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@Woaxa
Seeing some changes to the plugin's combat would be a nice if done properly.
I also see the issue with pyro's arrows, it might be a server side issue though.
Power 1.5 still would be too strong, Power 1 alone is already strong enough.
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@Tyrue (again)
I do like some of your suggestions however I still think Burst will be good, just at long range and not short.
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@Kullanari
If we had kit rotations like every week, I think it could spice the game up and make it harder to find a meta that's oppressive.
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@everyonementionedhere
Obviously we don't
have to remove kits, things can be done to improve the state of the game. The current meta right now is to just spam range and heal which means explosive, bow, and medic. Dwarf provides little to the game. Ghost is just there to bully people and arm bomb.