- Joined
- May 29, 2020
- Messages
- 100
Hey guys,
I just wanted to share this lovely little town map I made! It's pretty peaceful-looking, so I'm sure it will serve some nice eye-candy for y'all!
Map Name: Solluna Town
Map Author: Mythless
Map Description: "Just a humble little town—hosted to fertility by a modest sun and moon. Surely nothing could go wrong with these celestial bodies... right?"
Since this map is pretty small, I'm just gonna post all the images of it directly on this thread! (It's only 4):
This is the map from a nice birds-eye view angle! See, it's real peaceful, and very green!
Wow, look at those awesome horses! And all the gorgeous apple trees!
This fountain is the middle of the map. I think this watery decoration tops off the town very nicely!
Finally, we have the town entrances located on the side of the maps. They even have a lovely sign greeting! :D... Huh? What do you mean? Where are the team bombs you ask? Why would there be any bombs here?! This lovely pre-game town shouldn't need any bombs!
And yes, you read that right. This is only the pre-game area. The "exploration area" as it is dubbed.
THE REAL MAP(S?)
Ok, sorry for foolin y'all. I should probably explain what the hell I mean by this.
I just wanted to share this lovely little town map I made! It's pretty peaceful-looking, so I'm sure it will serve some nice eye-candy for y'all!
Map Name: Solluna Town
Map Author: Mythless
Map Description: "Just a humble little town—hosted to fertility by a modest sun and moon. Surely nothing could go wrong with these celestial bodies... right?"
Since this map is pretty small, I'm just gonna post all the images of it directly on this thread! (It's only 4):
This is the map from a nice birds-eye view angle! See, it's real peaceful, and very green!
Wow, look at those awesome horses! And all the gorgeous apple trees!
This fountain is the middle of the map. I think this watery decoration tops off the town very nicely!
Finally, we have the town entrances located on the side of the maps. They even have a lovely sign greeting! :D... Huh? What do you mean? Where are the team bombs you ask? Why would there be any bombs here?! This lovely pre-game town shouldn't need any bombs!
And yes, you read that right. This is only the pre-game area. The "exploration area" as it is dubbed.
THE REAL MAP(S?)
Ok, sorry for foolin y'all. I should probably explain what the hell I mean by this.
TEAM BASES
The layout is pretty nice--it's 2 floors, so there shouldn't be a big problem fighting in these bases. Each team should spawn on the second floor.
That lush, green town you saw before? Again, that was only the exploration area. That town was made to serve as a precursor for what's the come.
"A precursor for what's the come?" Yes. Depending on which door is open, you will fight in Solluna Town--in a ruined, catastrophic state!
In the day, players must fight in a wasted town that is torn to shreds by an infernal, apocalyptic sun!
And in the night, they must fight in a desolate town under a cold, gravity-bending moon!
So, have I caught your attention?
Here is the full image album of the map. Each image has a little description, so it would be best to view them on the host website.
The layout is pretty nice--it's 2 floors, so there shouldn't be a big problem fighting in these bases. Each team should spawn on the second floor.
That lush, green town you saw before? Again, that was only the exploration area. That town was made to serve as a precursor for what's the come.
"A precursor for what's the come?" Yes. Depending on which door is open, you will fight in Solluna Town--in a ruined, catastrophic state!
In the day, players must fight in a wasted town that is torn to shreds by an infernal, apocalyptic sun!
And in the night, they must fight in a desolate town under a cold, gravity-bending moon!
So, have I caught your attention?
Here is the full image album of the map. Each image has a little description, so it would be best to view them on the host website.
Map Download (v4.2 - 6/28/2020): https://www.dropbox.com/s/guao7x7wivd22ng/Solluna Town v4.2.zip?dl=0
Map Download (1.16 VERSION - RECOMMENDED):
https://www.dropbox.com/s/p7w5lrscf01ttlv/Solluna Town (1.16!).zip?dl=00
Some important notes regarding this map:
Map Download (1.16 VERSION - RECOMMENDED):
https://www.dropbox.com/s/p7w5lrscf01ttlv/Solluna Town (1.16!).zip?dl=00
VERSION 4.2 (6/28/2020)
- Added a secret little room that displays the map credits. It's located below the fountain in the regular Solluna Town!
VERSION 4.1 (6/27/2020)
Though changes are slightly apparent, I don't feel they warrant an update to the screenshots.
- Luna Town: Added some White Stained Glass on the climbable icicles. This makes them easier to spot as they are essentially the only pathways to the floating islands.
- Luna Town: Minor gameplay fixes/improvements. Mainly fixing up the Snow on the ground.
- Sol Town: Replaced all Redstone Ore with Iron Ore in attempt to reduce map lag. (Redstone Ore emits weak light and particles when stepped on or right-clicked, and they don't seem to go away once they've been interacted with.)
VERSION 4.0 (6/26/2020)
All the changes here are mainly just for refinement and improvements on both gameplay and aesthetics. Changes are quite noticeable!
- The Solar/Lunar doors are bigger, and more detailed! This should allow for better gameplay and create less of a bottlenecked chokepoint for the enemies.
- Team Bases: Changed all cobblestone to Stone Bricks. Also added some Polished Granite/Diorite as thematic motifs. It should have some more lighting too!
- Luna Town: Replaced all grass blocks with Snow Blocks; Replaced all White Terracotta on the map borders with White Concrete Powder; Replaced all Coarse Dirt with Grass Blocks; Replaced all Lapis Ore with Diamond Ore.
- Luna Town: A new pair of giant icicles have sprouted, cutting off an unintentional pathway to the team bases. You could still scale them to enter the middle, but not the other way around!
- Luna Town: Replaced all Packed Ice on the icicles with Light Blue Glass to Blue Ice. This should help distinguish them just a little better, albeit very subtly.
- Sol Town: More lava oozed out of the geysers in the middle area, cutting off an unintentional pathway to the team bases. They would have to go around the tents and climb them in order to continue their run!
VERSION 3.1 (6/25/2020)
- Minor detail fixes. Although it may look a little different, they don't warrant an update to the screenshots.
- Fixed some broken redstone.
- Removed some item frames in an attempt to reduce map lag.
- Sol Town: Removed some Fire in an attempt to reduce map lag.
* Extra Note: Changed suggestion for the map's borders; Map border height reduced from Y=57 to Y=48.
VERSION 3.0 (6/25/2020)
I'll be honest: This was a pain to work with xD Transferring each new change in the regular town into the playable towns, and then ruining them in their respective fashions took a LOT of time. Meh, at least I did it though!
- General: Border Walls have been improved.
- General: House design has been improved! They now have more style and character!
- General: Structure variety! Some of the houses have been replaced with stables and windmills.
- General: The glass pillar in the team bases have been removed.
- Sol Town: Replaced all Netherrack & Magma Blocks with Granite; all Red Netherbrick walls have been replaced with Granite walls.
- Sol Town: Removed some of the debris on the ground, making it easier to traverse around the map while also making it look less ugly!
- Sol Town: Removed some Fire and Campfires in attempt to reduce map lag.
- Sol Town: Replaced red/orange/yellow concrete with stained glass for the meteor flame effect.
- Sol Town: Pathways have been slightly modified due to new structures.
- Luna Town: The craters left by the floating islands are now shallower, making it easier to traverse.
- Luna Town: Some of the frozen hedges have been removed, opening the map up more with easier and more apparent side-paths.
- Luna Town: The roofs of the houses and market tents now have some snow atop.
- Luna Town: Overall brighter, which more lighting throughout the map.
- Luna Town: Pathways have been slightly modified due to new structures.
- Miscellaneous: The musical jingles that are set to play at the start of the game has been slightly improved. :3
VERSION 2.0 (6/23/2020)
- Bases have been completely redone! They now have more structure, style, space, and even a second floor to fight on!
- Sol Town: Podzol has been changed to Coarse Dirt.
- Luna Town: There are now small floating islands that connect the existing floating islands near the team bases and the ones at center.
- Fixed biome issues.
- Fyshless.
VERSION 1.2 (6/23/2020)
- Fixed one of the Day Doors that broke from v1.1.
VERSION 1.1 (6/23/2020)
- Changed all ice to packed ice. Because melting ice is not very nice. (Will probably update images later on)
- Fixed biomes
- Added a secret little room that displays the map credits. It's located below the fountain in the regular Solluna Town!
VERSION 4.1 (6/27/2020)
Though changes are slightly apparent, I don't feel they warrant an update to the screenshots.
- Luna Town: Added some White Stained Glass on the climbable icicles. This makes them easier to spot as they are essentially the only pathways to the floating islands.
- Luna Town: Minor gameplay fixes/improvements. Mainly fixing up the Snow on the ground.
- Sol Town: Replaced all Redstone Ore with Iron Ore in attempt to reduce map lag. (Redstone Ore emits weak light and particles when stepped on or right-clicked, and they don't seem to go away once they've been interacted with.)
VERSION 4.0 (6/26/2020)
All the changes here are mainly just for refinement and improvements on both gameplay and aesthetics. Changes are quite noticeable!
- The Solar/Lunar doors are bigger, and more detailed! This should allow for better gameplay and create less of a bottlenecked chokepoint for the enemies.
- Team Bases: Changed all cobblestone to Stone Bricks. Also added some Polished Granite/Diorite as thematic motifs. It should have some more lighting too!
- Luna Town: Replaced all grass blocks with Snow Blocks; Replaced all White Terracotta on the map borders with White Concrete Powder; Replaced all Coarse Dirt with Grass Blocks; Replaced all Lapis Ore with Diamond Ore.
- Luna Town: A new pair of giant icicles have sprouted, cutting off an unintentional pathway to the team bases. You could still scale them to enter the middle, but not the other way around!
- Luna Town: Replaced all Packed Ice on the icicles with Light Blue Glass to Blue Ice. This should help distinguish them just a little better, albeit very subtly.
- Sol Town: More lava oozed out of the geysers in the middle area, cutting off an unintentional pathway to the team bases. They would have to go around the tents and climb them in order to continue their run!
VERSION 3.1 (6/25/2020)
- Minor detail fixes. Although it may look a little different, they don't warrant an update to the screenshots.
- Fixed some broken redstone.
- Removed some item frames in an attempt to reduce map lag.
- Sol Town: Removed some Fire in an attempt to reduce map lag.
* Extra Note: Changed suggestion for the map's borders; Map border height reduced from Y=57 to Y=48.
VERSION 3.0 (6/25/2020)
I'll be honest: This was a pain to work with xD Transferring each new change in the regular town into the playable towns, and then ruining them in their respective fashions took a LOT of time. Meh, at least I did it though!
- General: Border Walls have been improved.
- General: House design has been improved! They now have more style and character!
- General: Structure variety! Some of the houses have been replaced with stables and windmills.
- General: The glass pillar in the team bases have been removed.
- Sol Town: Replaced all Netherrack & Magma Blocks with Granite; all Red Netherbrick walls have been replaced with Granite walls.
- Sol Town: Removed some of the debris on the ground, making it easier to traverse around the map while also making it look less ugly!
- Sol Town: Removed some Fire and Campfires in attempt to reduce map lag.
- Sol Town: Replaced red/orange/yellow concrete with stained glass for the meteor flame effect.
- Sol Town: Pathways have been slightly modified due to new structures.
- Luna Town: The craters left by the floating islands are now shallower, making it easier to traverse.
- Luna Town: Some of the frozen hedges have been removed, opening the map up more with easier and more apparent side-paths.
- Luna Town: The roofs of the houses and market tents now have some snow atop.
- Luna Town: Overall brighter, which more lighting throughout the map.
- Luna Town: Pathways have been slightly modified due to new structures.
- Miscellaneous: The musical jingles that are set to play at the start of the game has been slightly improved. :3
VERSION 2.0 (6/23/2020)
- Bases have been completely redone! They now have more structure, style, space, and even a second floor to fight on!
- Sol Town: Podzol has been changed to Coarse Dirt.
- Luna Town: There are now small floating islands that connect the existing floating islands near the team bases and the ones at center.
- Fixed biome issues.
- Fyshless.
VERSION 1.2 (6/23/2020)
- Fixed one of the Day Doors that broke from v1.1.
VERSION 1.1 (6/23/2020)
- Changed all ice to packed ice. Because melting ice is not very nice. (Will probably update images later on)
- Fixed biomes
Some important notes regarding this map:
- When you enter the world, you will spawn in the pre-game area. You will have to fly outside and manually enter the playable town areas yourself.
- These doors are one-way. Meaning: The day doors do not functionally open when the time is set to day, and night doors do not functionally close when it is set to day. If you set the time to night, you would have to reload the world in order to reset the doors (or you could just ignore them and carry about).
- To clarify once more: The normal Solluna Town is only for the pre-exploration time. It is not meant to be played on; when the game is about the start, players will be teleported to their team bases.
- To staff: If this seems a bit too daunting to implement the map borders, don't worry! I marked the edges of the map with glowstone outside of the map area, so all you have to do is set the dimensions there (it spans across all of the three map variants that are neatly lined-up with each other.) Also, please be sure that the border height is set at EXACTLY Y=48.
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