SirDodgy
Member
- Joined
- May 30, 2020
- Messages
- 24
Map name: Aztec
Map desc: Deep in the jungle, four Aztec tribes wage war.
Author: SirDodgy
Pictures:
The temple:
•The temple has 5 small entrances, each one individually easy to defend but all five together make it quite hard to defend. 3 of the entrances are 2 blocks wide, one of them is 1 block wide, and the last is one block wide but 1.5 blocks tall requiring the player to shift to make it through. These 5 entrances are located on different sides of the temple.
•Once in the temple, there are two staircases in the main room that lead up to the bomb room located just above the main entrance room. The bomb room has two entrances from either side.
•When the bomb is armed, it will fall down into the main entrance room on top of the treasure pile and activate a beacon. Since the bomb falls down, it is easier for the team to return back and defuse the bomb.
•It is not possible to climb up from the outside of the temple, only once you've gone up the staircase. (Unless you have enderpearls)
•If you get to the very top, there's a little opening down into the bomb room, this could be used for archers or explosive in order to defend the bomb room. However, they will be fragile up there...
•There are small holes around in the temple for archers to shoot through or for you to hide.
The rest of the map:
•There is a large lake that separates each team's land area.
•Each team's area has two bridges leading to another team's land area. If you really want to you can also run all the way around the bridge by following the landmass.
•From each team's area there is also a land bridge leading into the mid-plateau.
•The paths lead to different entrances of the temple. The back entrance can be accessed by going to the backside of the temple. (The landscape there is still flat and suitable for pvp)
•There are 8 ladders 'areas' around the map, two for each team's land area so that you can return to the main playing surface if you fall off.
•Most of the maps land area is open for pvp so you won't fall down unless you fight right by the edges.
•There are a few small wooden stands around to allow shelter for archers.
•You cannot access the top of the trees without ender pearls.
•The map is surrounded by void, this can be replaced with barriers, a border, or just remain the way it is. It will be a large detour to reach the void so it shouldn't be a problem anyways.
UPDATED:
-A lot fewer lily pads
-Ladders from the lake have been replaced with staircases
-A lot of lighting has been added to the inside of the temples
-Walls have been added to the staircases up to the bomb room to prevent players from getting knocked off too easily
-Leaves shouldn't decay as easily now
-There is a cave entrance under each base accessible from the lake that takes you to a little cave entrance right under the temple.
-Added more boulders to concentrate playing areas
I think that's it... I hope you like the map, please let me know if you have any feedback or concerns! :)
Download:
http://www.mediafire.com/file/hp9pw131a5c452a/Aztec-SND.zip/file
Map desc: Deep in the jungle, four Aztec tribes wage war.
Author: SirDodgy
Pictures:
The temple:
•The temple has 5 small entrances, each one individually easy to defend but all five together make it quite hard to defend. 3 of the entrances are 2 blocks wide, one of them is 1 block wide, and the last is one block wide but 1.5 blocks tall requiring the player to shift to make it through. These 5 entrances are located on different sides of the temple.
•Once in the temple, there are two staircases in the main room that lead up to the bomb room located just above the main entrance room. The bomb room has two entrances from either side.
•When the bomb is armed, it will fall down into the main entrance room on top of the treasure pile and activate a beacon. Since the bomb falls down, it is easier for the team to return back and defuse the bomb.
•It is not possible to climb up from the outside of the temple, only once you've gone up the staircase. (Unless you have enderpearls)
•If you get to the very top, there's a little opening down into the bomb room, this could be used for archers or explosive in order to defend the bomb room. However, they will be fragile up there...
•There are small holes around in the temple for archers to shoot through or for you to hide.
The rest of the map:
•There is a large lake that separates each team's land area.
•Each team's area has two bridges leading to another team's land area. If you really want to you can also run all the way around the bridge by following the landmass.
•From each team's area there is also a land bridge leading into the mid-plateau.
•The paths lead to different entrances of the temple. The back entrance can be accessed by going to the backside of the temple. (The landscape there is still flat and suitable for pvp)
•There are 8 ladders 'areas' around the map, two for each team's land area so that you can return to the main playing surface if you fall off.
•Most of the maps land area is open for pvp so you won't fall down unless you fight right by the edges.
•There are a few small wooden stands around to allow shelter for archers.
•You cannot access the top of the trees without ender pearls.
•The map is surrounded by void, this can be replaced with barriers, a border, or just remain the way it is. It will be a large detour to reach the void so it shouldn't be a problem anyways.
UPDATED:
-A lot fewer lily pads
-Ladders from the lake have been replaced with staircases
-A lot of lighting has been added to the inside of the temples
-Walls have been added to the staircases up to the bomb room to prevent players from getting knocked off too easily
-Leaves shouldn't decay as easily now
-There is a cave entrance under each base accessible from the lake that takes you to a little cave entrance right under the temple.
-Added more boulders to concentrate playing areas
I think that's it... I hope you like the map, please let me know if you have any feedback or concerns! :)
Download:
http://www.mediafire.com/file/hp9pw131a5c452a/Aztec-SND.zip/file
Last edited: