Onett
Well-known member
- Joined
- May 25, 2020
- Messages
- 166
Name: Shaman
Kit Icon: Black Candle
Desc: An offensive support kit that provides support for its team from afar. Use its warding candles to keep watch of your base or for any nearby ghosts.
Armor:
Leather Helmet (Dyed Black)
Leather Chestplate (Dyed Purple, Prot 2)
Iron Leggings (Prot 1)
Gold Boots (Prot 1)
Armor is similar to Ninja (tbh idk for sure, SnD code does weird things for prot enchants, but it should be similar)
Gear:
Fuse
Stone Sword
2 Candles (Team Colored, Named: Warding Candle)
Spyglass (Named: Magic Lens)
Abilities:
tl;dr you can place 2 cameras which also reveal ghosts in a small radius around them. They last forever unless broken by an enemy or the kit user. By looking through your cameras or your spyglass you can debuff an enemy with slowness and instant damage, if you keep them within your sights, for a short duration.
Warding Candle
Desc: Detects invisible enemies and slows the attacks of enemies within its radius! Once placed, you can use it as your personal surveillance camera!
A candle which will remain active until broken by an enemy or by the shaman. If broken by an enemy, it will take 10 seconds to reappear in the Shaman's inventory
Passive: Any invisible enemies within a 5 block radius of the candle will become partially visible (similar to how you see friendly ghosts in-game) while they are within the candle's range. All enemies within its radius will receive Mining Fatigue 2. Similar to barricader blocks, these effects will only be given if the enemy is within "vision" of the candle.
Active: After placing a candle, an eye of ender named
"View Candle # (insert number here)"
will appear in your inventory, taking the candle's spot.
Upon left or right clicking this eye of ender, you will be able to see from the perspective of the candle you placed, however, you will remain where you are on the battlefield, standing still. While looking through your candle, it will be as if you are in the position of the camera. You will be unable to move but you can look around.
To exit camera view, simply shift. This will also be displayed through text on the shaman's screen.
Magic Lens
Works just like a vanilla spyglass, and has similar mechanics as the candle. However, all enemy ghosts will be partially visible while you are looking through the spyglass.
Cursed Stare
Desc: When looking through either your spyglass or your candles, you can afflict an enemy with a curse if you keep them within your sights.
Cooldown: 5 Seconds
When looking through your spyglass or one of your candles, the nearest enemy that is within your vision will become outlined red (only to you). If you keep this person within your sights for 3 seconds, they will be afflicted with a curse.
A message in the afflicted enemy's chat will read,
"You feel terribly ill"
The enemy will receive 3 seconds of Slowness 2, followed by a burst of 2 hearts of instant damage. During the entire duration of the debuff, they will also be outlined in red, visible for your whole team.
The cooldown for the ability will be shown through the exp bar. Cooldown is independent for each item.
Important Notes:
Purpose:
The original idea came from the talk of adding a kit that can properly counter ghost, but I tried building off of that idea so the kit doesn't just become "the anti-ghost kit". With the removal of chanter, none of the current support kits really help their team by debuffing their enemies, so I thought it'd be cool to have a kit that does do that. I feel like most of what could be done with kits have already be done so I tried focusing on creating a unique playstyle and mechanics. There isn't really any kits dedicated to gathering information yet.
Hopefully the design of the kit allows for a lot of exploration of its mechanics with finding out the optimal places to put the candles, and also forcing the kit user to balance between using the candles like security cameras, surveying their team's base and potential flanks, and also using them for ghost checking.
With how I designed it, I lowkey feel like it could actually be underpowered, but lemme know what you guys think.
Kit Icon: Black Candle
Desc: An offensive support kit that provides support for its team from afar. Use its warding candles to keep watch of your base or for any nearby ghosts.
Armor:
Leather Helmet (Dyed Black)
Leather Chestplate (Dyed Purple, Prot 2)
Iron Leggings (Prot 1)
Gold Boots (Prot 1)
Armor is similar to Ninja (tbh idk for sure, SnD code does weird things for prot enchants, but it should be similar)
Gear:
Fuse
Stone Sword
2 Candles (Team Colored, Named: Warding Candle)
Spyglass (Named: Magic Lens)
Abilities:
tl;dr you can place 2 cameras which also reveal ghosts in a small radius around them. They last forever unless broken by an enemy or the kit user. By looking through your cameras or your spyglass you can debuff an enemy with slowness and instant damage, if you keep them within your sights, for a short duration.
Warding Candle
Desc: Detects invisible enemies and slows the attacks of enemies within its radius! Once placed, you can use it as your personal surveillance camera!
A candle which will remain active until broken by an enemy or by the shaman. If broken by an enemy, it will take 10 seconds to reappear in the Shaman's inventory
Passive: Any invisible enemies within a 5 block radius of the candle will become partially visible (similar to how you see friendly ghosts in-game) while they are within the candle's range. All enemies within its radius will receive Mining Fatigue 2. Similar to barricader blocks, these effects will only be given if the enemy is within "vision" of the candle.
Active: After placing a candle, an eye of ender named
"View Candle # (insert number here)"
will appear in your inventory, taking the candle's spot.
Upon left or right clicking this eye of ender, you will be able to see from the perspective of the candle you placed, however, you will remain where you are on the battlefield, standing still. While looking through your candle, it will be as if you are in the position of the camera. You will be unable to move but you can look around.
To exit camera view, simply shift. This will also be displayed through text on the shaman's screen.
Magic Lens
Works just like a vanilla spyglass, and has similar mechanics as the candle. However, all enemy ghosts will be partially visible while you are looking through the spyglass.
Cursed Stare
Desc: When looking through either your spyglass or your candles, you can afflict an enemy with a curse if you keep them within your sights.
Cooldown: 5 Seconds
When looking through your spyglass or one of your candles, the nearest enemy that is within your vision will become outlined red (only to you). If you keep this person within your sights for 3 seconds, they will be afflicted with a curse.
A message in the afflicted enemy's chat will read,
"You feel terribly ill"
The enemy will receive 3 seconds of Slowness 2, followed by a burst of 2 hearts of instant damage. During the entire duration of the debuff, they will also be outlined in red, visible for your whole team.
The cooldown for the ability will be shown through the exp bar. Cooldown is independent for each item.
Important Notes:
- If you take damage from an enemy while you are using your candles, you will be interrupted, and leave the "camera-viewing" state.
- This does not apply when you are using the spyglass.
- Cursed Stare will have a limit to its range to stop people from just cross mapping you
- Maximum range will be 100 blocks.
- After using Cursed Stare, you will automatically exit the spyglass view on your spyglass or your candles.
- Upon placement, it will take 3 seconds for the candle to activate. This will be represented by the candle being in an unlit state.
- This is here to prevent Shamans from constantly being able to move candles to keep ghosts away.
- Even with Mining Fatigue, candles break relatively fast (breaks in ~2 seconds).
- Enemies cannot be cursed again until the debuff ends (After the slowness ends)
- This is to prevent people from stacking curses on people and just insta killing them with multiple shamans.
- The zoom of the spyglass is very strong, which makes it very hard to track people less than 20 blocks away.
- If the red outline proves to be too glitchy, a red crown of particles around the cursed enemy can also be implemented.
- Enemies who are being targeted by cursed stare will see a countdown in chat
- 3
- 2
- 1
- This countdown will be accompanied by sound effects only audible to the target.
- When a candle is being looked through, ender particles will appear around it.
- Similar to teleporters, candles must be placed on top of a block
- Candles cannot be stacked on top of candles.
Purpose:
The original idea came from the talk of adding a kit that can properly counter ghost, but I tried building off of that idea so the kit doesn't just become "the anti-ghost kit". With the removal of chanter, none of the current support kits really help their team by debuffing their enemies, so I thought it'd be cool to have a kit that does do that. I feel like most of what could be done with kits have already be done so I tried focusing on creating a unique playstyle and mechanics. There isn't really any kits dedicated to gathering information yet.
Hopefully the design of the kit allows for a lot of exploration of its mechanics with finding out the optimal places to put the candles, and also forcing the kit user to balance between using the candles like security cameras, surveying their team's base and potential flanks, and also using them for ghost checking.
With how I designed it, I lowkey feel like it could actually be underpowered, but lemme know what you guys think.
Last edited: