Search results

  1. Setery

    take your medicine, let us go

    take your medicine, let us go
  2. Setery

    The accident wasn't your fault, you need to let go

    The accident wasn't your fault, you need to let go
  3. Setery

    Medic Visual Changes

    Well you can't assume the medic even has heals in the first place, there is no visual indicators. With the examples I provided earlier there are visual indicators that are clearly defined. Moira is probably the best example, you can physically see that she heals, but there's no way of knowing...
  4. Setery

    Medic Visual Changes

    I mean Overwatch is a great example and it's not limited to just healing alone. -Moira healing is on a charge system, you can determine if she doesn't have (or is low on) healing if you see her spraying health a lot -Healing cooldowns such as Ana's Grenade -All healer ultimates can be somewhat...
  5. Setery

    rip

    rip
  6. Setery

    Medic Visual Changes

    I'm wondering if this should just be done on the chestplate and not the entire armor set. Also would it be coded to work like gold or stay as leather for armor?
  7. Setery

    Halloween Update

    I didn't get to play it smh
  8. Setery

    Another Medic Suggestion

    I agree that the slower regen is a big nerf on its own, but I still think the class should scale based on game size
  9. Setery

    Another Medic Suggestion

    I think medic should get a different sized healing pool based on the size of the game (this is not an adaptive game size, this is the size of the game based on the start, it will not change based on how many are alive during the game). Small games: 0-15 players Medium games: 16-33 players Large...
  10. Setery

    Medic Mana Rework

    Maybe, still think that mana regen might be too high I’d like to cap it at 4.
  11. Setery

    Medic Mana Rework

    it's not designed to go out and combat things, it just rewards it and boosts heals when there is a push
  12. Setery

    Rejected Ninja

    If I could marry a map, it would be this one. This is my waifu now
  13. Setery

    Medic Mana Rework

    My proposal to reworking medic is to have the exp bar range from 0-100 A heal from a medic will cost 20 mana (meaning at full charge, 5 heals) The mana regen will be 2 mana per second (variable to change based on feedback) which = 1 heal per 10 seconds However, medics can gain 10 mana every...
  14. Setery

    kit sacrificer!!!6!!

    I think we should have a reference to el ubre every time the player sacrifices themselves. -<Player>'s soul was guided by el ubre
  15. Setery

    Kit Knight

    The sheild is cool and all, but this kit is basically wearing full chain which is hardly a step up from gold. 1.9-1.16 already has a built in anti shield spam so I think 3 seconds isn't necessary. Maybe 1 second. Would need some playtesting though since it has worse armor than ninja and the same...
  16. Setery

    Mega Suggestion Thread

    every game is currently burst medic spam
  17. Setery

    Mega Suggestion Thread

    I'm gonna be honest I have to play venom otherwise a single medic choice commonly rolls teams. I'm throwing out many ideas, if medic remains unchanged, we should buff venom. If medic changes, then sure hold off on touching venom. It's just that medic has too much of a presence on a game, venom...
  18. Setery

    Mega Suggestion Thread

    Added burst to remove power 1 and added burst to the additionally lowered healing pool.
  19. Setery

    Mega Suggestion Thread

    @Martoph