There is obviously a lot of combos that are nearly impossible to win. There are also some disasters that you can literally afk through. Assigning disasters into groups and only letting 1 of a group in at a time, we'd get diverse disasters and less impossible combos.
Examples:
Movement disasters: Disasters that force you to keep moving, or make it unable to be in a spot. If two movement disasters conflict with each other, then it can be impossible to win (bees and instable, barrier and any "spreading" disaster, blizzard and cubes of death), or they can cancel each other out, like "spreading" and chasm/sinkhole.
Destruction Disasters: Disasters that break blocks quickly, and more than one of these will completely annihilate the map. Acid rain and Meteors are a prime example, they count on having something above you which they break to get to you, but having them both just destroys buildings too quick. Nukes, chasms, sinkholes, death cubes, etc are part of this group.
Support Disasters: These don't prove a challenge by themselves, but mainly remove options or make it harder to survive a different disaster. Making only one of these will make sure there aren't any "afk" games. Examples: glue shoe, glass skin, gravity, wind, his gaze, and bombs.
Sky disasters: we don't want anvil rain, acid rain, and heatwave in the same match. That's just boring.
This is just an example list, but it will hopefully make the game more balanced and less RNG if its super easy or super hard.
Examples:
Movement disasters: Disasters that force you to keep moving, or make it unable to be in a spot. If two movement disasters conflict with each other, then it can be impossible to win (bees and instable, barrier and any "spreading" disaster, blizzard and cubes of death), or they can cancel each other out, like "spreading" and chasm/sinkhole.
Destruction Disasters: Disasters that break blocks quickly, and more than one of these will completely annihilate the map. Acid rain and Meteors are a prime example, they count on having something above you which they break to get to you, but having them both just destroys buildings too quick. Nukes, chasms, sinkholes, death cubes, etc are part of this group.
Support Disasters: These don't prove a challenge by themselves, but mainly remove options or make it harder to survive a different disaster. Making only one of these will make sure there aren't any "afk" games. Examples: glue shoe, glass skin, gravity, wind, his gaze, and bombs.
Sky disasters: we don't want anvil rain, acid rain, and heatwave in the same match. That's just boring.
This is just an example list, but it will hopefully make the game more balanced and less RNG if its super easy or super hard.