- Joined
- May 29, 2020
- Messages
- 100
The Enderman
"Keep your eyes on him, or you'll regret it."
Hydration Check
"Drink lots of water!"
Spring Feet
"Be careful of where you jump!"
"Keep your eyes on him, or you'll regret it."
- At the start of the disaster, one provoked enderman with a permanent glowing effect will spawn randomly on the map. This enderman cannot be killed.
- The enderman will chase after a random player, moves incredibly fast, and does 4HP (2 Hearts) every hit. It can also teleport, but only for a few blocks at a time, and has an internal cooldown to prevent constant teleport cheese.
- To prevent the enderman from attacking and moving, at least 1 player has to keep their eyes locked onto it (this detection is similar to looking at an enderman normally). The enderman cant teleport when immobilized.
- Death message: "(playername) was too scared to look at the Enderman."
Hydration Check
"Drink lots of water!"
- During the disaster, every player is frequently given a glass bottle in a random slot in their inventory. The bottle appears at a random variable of 15 ~ 25 seconds, and this timer is shared between all players.
- Players who fail to drink the glass bottle within 10 seconds will take 4HP (2 Hearts) of damage, and will emit flame particles.
- Death message: "(playername) became too dehydrated."
Spring Feet
"Be careful of where you jump!"
- At the start of the disaster, every player is given a permanent Jump Boost 5 effect.
- In addition, they will also take 50% more fall damage, so they must be wary of when and where they want to jump.
- This disaster is intended to be the opposite of Glue Shoes, so they should not be able to appear together.
- Death message: (just the generic death by falling message)
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