Search results

  1. Woaxa

    SAD Pack v1.5 (Texture Pack)

    i will be using this until the world crumbles, thank u. (also the name is the best thing im in love)
  2. Woaxa

    GTA: San Athios

    i live for the onett uploads, the ever evolving story is fantastic and i long for more, keep up the good work onett :)))))))))))
  3. Woaxa

    Rejected Beanusville

    This is cool and all but it's not really a SnD map, it's just a city. If you legitimately want to submit this as a map then I'd suggest cutting off a portion that you want used and change it to fit the gamemode. Goodluck!
  4. Woaxa

    SnD Character Drawing Requests

    YOOOO this is clean onett, the poses and structure amazing. tysm :'). the lore super cool too, i miss those onett originals
  5. Woaxa

    SnD Character Drawing Requests

    Me thinking back to when you first started drawing :') may I request my self as either shortbow or dgod, I'll leave the rest up to your creative freedom, ty onett :)
  6. Woaxa

    Medic Visual Changes

    Maybe a "better safe than sorry" approach, enemy goes to medic. Assume medic healed, reducing the medics heals. If the medic didn't have heals it doesn't really change your prediction at all. I'm not necessarily against it, I just believe pikas approach was extreme. To me something like this...
  7. Woaxa

    Accepted Boreal Crest [v2.2]

    Ah, another myth original, aesthetically this is beautiful. The paths look nice and I can appreciate the alternate route. There does seem to be a lot of dead space towards the frozen waterfall, with that being mid it seems like any fight would get really spread out. I think the bases are...
  8. Woaxa

    Medic Visual Changes

    See enemy take damage, see enemy go to enemy medic, assume enemy was healed, lowering the medics heals. I don't see what type of indicator you are suggesting, having essentially a % of the medics heals displayed to all doesn't make sense, that's what my point was.
  9. Woaxa

    Medic Visual Changes

    Sorry for taking so long to reply to this again, my main point is that tracking a medics heals is a skill, making that info available to everyone for no effort is kinda stupid. It'd be the same thing as an explosive getting a counter above their head for their rpg cooldown. Doesn't really make...
  10. Woaxa

    Medic Visual Changes

    I'm not personally a fan of this, not only is it sorta complicated but making the medics heals public would take a ton away from the person playing medic. It's just sorta an unneeded handicap. If a lot of people agree with your suggestion I'll come back and re-reply with a fleshed out post.
  11. Woaxa

    Rejected Labirynth by RickHardDope

    A big improvement from your last map, but it's still far from being anything to get into testing. Overall the map is very plain, lots of flat areas that are the same color, thematically the map doesn't really make much sense. For gameplay, the side paths are useless. No one will take those over...
  12. Woaxa

    That works, you got the job! Hurry up and get behind the counter. You're starting pay is $1.73/h...

    That works, you got the job! Hurry up and get behind the counter. You're starting pay is $1.73/h biweekly. Lmk if you have any issues.
  13. Woaxa

    Can you do a backflip?

    Can you do a backflip?
  14. Woaxa

    Medic Mana Rework

    I'm all for changing the numbers for the heal pool but I'm not a fan of adding pvp as a main aspect to Medic. I think Medic's skill should lie in managing heals, not combat.
  15. Woaxa

    Mega Suggestion Thread

    My vote goes to changing medic instead of buffing Venom Edit: yeah i frames been around forever but it seems since 1.16 they've become much worse and broke a ton of interactions
  16. Woaxa

    Mega Suggestion Thread

    The "Power" enchant on burst doesn't actually do anything, and for your previous post I've done a LOT of testing with burst, in a very controlled environment. The sweet spot for best damage is the ground right next to the enemy. Directing the enemy causes very wacky numbers, the ground one block...
  17. Woaxa

    Mega Suggestion Thread

    Thank you for making a large post Medic: I fully support making the pool less and having more thought put into who and when you're healing rather than just anyone that's damaged whenever you have energy. Arbalist: Myth is entirely right Arbalist is in a really good spot rn I don't see the need...
  18. Woaxa

    Summer Nights: Ninja Montage

    thank u for this lovely video, i laff. ill see u in 2030 as a fellow athios content creator
  19. Woaxa

    Death God Change

    already been fixed, only the target can see the scythe, as for other changes i think having the meter slowly decrease instead of resetting would be much better than a plain range upgrade
  20. Woaxa

    thank u cobra :')

    thank u cobra :')