Hey everybody, we have some big news: The YouTuber JustDash will be streaming on Athios this Friday at 7pm EST! Be sure to come join us then and see how you do against a professional PvPer! In the meantime, feel free to check out her content here:
Hello, and welcome to the end of the first week at Athios!
For this post, we’ll go over all the balance changes that have been made and list all the new maps that will be added to the testing phase!
But first, an important announcement: We now have a Discord! Join us! Join us. Join us.
Any updates/changelogs will be immediately posted in this Discord. We’ll be doing a bunch of other things in there as well!
On the topic of advertising... We've been making the effort to reach out and contact several content creators. Stay tuned!
Kits and other updates:
-The kit layout is now organized to show owned kits first
-Map picker/rotation made more random
-Nukes now only spawn on 4 team maps
-/sellkit now asks you to confirm your choice and tells you the refund amount
Melee damage increased from 2.5 hearts to 3
Melee damage in water increased from 4 hearts to 5
Thrown trident damage decreased from 7 hearts to 5
Thrown trident cooldown increased from 2 to 3 seconds
Riptide made more consistent
Now has Feather Falling II
Marine is meant to make choices about when and where to throw its tridents. The prior cooldown of 2 seconds barely left it vulnerable. 3 seconds can feel like an eternity at times, so we’ll be seeing how this feels to play as and against.
Sacrificial has been removed and owners refunded
Sacrificial is a controversial kit. It feels unfair or oppressive to its enemies, while the user themself lives in constant fear. If the kit was made too easy to kill, there would be no point in playing it. If the kit was made too hard to kill, it would be incredibly oppressive to fight against. It is impossible to balance to feel fair to both sides without major reworks.
Medic no longer spams “You can heal this person in x seconds” on Bursts
Wraith’s bow cooldown reduced from 2 seconds to 1 second Wraith struggles to find a place to be a useful asset to its team. Allowing it to fire faster should let it contribute more to fights.
Burst’s bow nerfed to Power I from Power II Burst’s bow was too oppressive due to its high direct damage and moderate splash damage. Changing it to Power I will still reward it for accuracy while not making it a better Shortbow.
Demolitions’ Landmine detonation timer reduced from 0.7 seconds to 0.4 seconds There were multiple complaints that Demo’s landmine did not do enough damage to those who stepped on one. This change ensures that whoever so steps on one will be sure to take a major amount of damage without changing the explosion radius or increasing the damage.
Juggernaut now takes 30% less damage, down from 40%. Medics heal this kit slower and less effectively. Jugg has had quite a few complaints. We’ll be monitoring its state post-nerf to see how this affects the kit before any further changes.
Spy now has an Enderpearl and Unbreaking I This will allow Spy to better infiltrate and blend in with the enemy team
-Current known issues with Spy and Skinner should be resolved
-Teleporter should no longer turn players to ghosts
Known Priority Issues:
-There is a bug related to 1.15 where players may be seen in a state they are not in, such as sneaking, swimming, or sprinting. This is mostly visual, but affects Ghost as it may have sprint particles appear when it is not sprinting.
This is likely to be caused by sneaking and sprinting at the same time.
A whole bunch of maps will be added tomorrow, Friday June 12th. Consider them in the Testing phase!
While in the Testing phase, maps aren’t considered “fully accepted.” This means that the rewards will not be granted to the creators… yet.
Feedback for maps should be left as a reply to this thread. The creators can then change or update their maps based on this feedback.
New Maps - Testing Phase
Busy Bazar, by OnettOnslaught and Lexplosion Chronofield, by Mythless Crystal Cavern, by Team Fenix Four Stalk, a 4 team variant of Beanstalk Hemispheres, an updated version of the map by Giovani and Ruttedbus62940 (+ a 4 team variant) Keeps, by SirDodgy Nevermore, by Dave_X and daveandnick Uncle T's Family Farm, by Triggs9009 and Elacain Perfect Balance, a complete revamp by WetUnderwear Soaked Britches, a 4 team variant of Wet Britches Station Stand-Up, by Martoph Vertigo, by Giovani
[REDACTED] Laboratories - Now has more cover at the map’s center Beanstalk - The house interiors have been completely redone! The bomb room keeps the familiar essentials. A mechanic has climbed the Beanstalks. Ishras - Walls have been added and the dome around the middle gem has been removed. Rival Castles - The main stairs have been changed and an additional jump up to the bomb tower is now possible. Apex Expanse - Removed due to higher map standards. Courtyard - Removed due to creator's request Floating Isles - Has been removed due to poor gameplay and unbalanced bases.
Please leave your feedback for these maps here!
Busy Bazaar, by OnettOnslaught and Lexplosion
Chronofield, by Mythless
Crystal Caverns, by Team Fenix
Four Stalk, a 4 team variant of Beanstalk
Hemispheres, an updated version of the map by Giovani and Ruttedbus62940
Keeps, by SirDodgy
Nevermore, by Dave_X and daveandnick
Uncle T's Family Farm, by Triggs9009 and Elacain
Perfect Balance, a complete revamp by WetUnderwear
Thanks for joining us for our first day! It was...quite a bit larger than expected
We appreciate you bearing with us through our lag and bugs, and we’re continuing to improve as we go. We know one issue in particular has been credits earned/kit cost. We’re working on re-tuning the credit economy to make the game even more fun and rewarding. We are very aware of the time it takes to accumulate credits and are working on solutions. As of right now, games have a 3/5 credit award for losses/wins respectively, and scrolling achievements will award credits instead of points. We are still looking into other changes we can make.
Berserker. Berserker once again has 2 steak to balance out their lower armor.
Medic. Medic now does not get absorption hearts from its golden apples. This is because medics can be surprisingly hard to kill for how important they are!
Barricader. Barricader blocks now only damage players in a line of sight.
Warper. Warper can no longer warp through teammates. Additionally, whenever it uses a teleporter, the blocks before using that teleporter will be set as invalid spots. This should prevent unexpected warps and warps that leave players trapped in certain map spots.
Burst. Burst has been suffering from choosing between living and using its core ability. To make it more fun to use, users can now be healed by Medics 10 seconds after not shooting any arrows.
New Kits! While we want to perfect what we currently have, look forward to new kits in the not too distant future!
These changes may not immediately be reflected ingame, but will be added in the next few days!
We currently working on resolving the issues with Spy, Skinner, and Teleporter. Thank you for your bug reports!
Map Rotation. Map selection is random to give each map a chance at being played, and the same map won’t be played twice in a row. There were several instances of maps being played repeatedly, but this issue has been fixed and you’ll be seeing more maps!.
Four-Team Maps. Lost Kingdoms is the only 4-team map currently, however it was removed due to a bug which caused the Nuke to fall out of the map. This has been resolved and the map added back in. We are also looking to add other 4-team maps. Bigger Wet Britches, maybe coming to a server near you...
Map Cycling. Maps will be cycled in and out of rotation periodically to keep the rotation fresh. Expect some new maps coming in for the next update!
Map Submissions. Expect responses soon! We’ll be trying out a testing phase for new maps as well, where the community can leave feedback on a dedicated thread.
Player Lag. Lag was mainly due to the amount of players, which was more than we expected! We had 84 players at the peak and 207 unique players! We are working on implementing 60 player max games, since lag only seems to appear when player count is over 60.
Arrow Lag. The above lag fix should also fix issues with crossbows, bows, and tridents that were occurring during the player peaks.
Nuke Timer. The Nuke has been adjusted to spawn at 7 minutes, rather than 5. This should allow ample time for the game to happen before the anti-camp mechanic kicks in.
Selling Kits. For those experiencing regrets in life, or are victim to impulsive purchases, fear not. The /sellkit command has returned, allowing you to sell a kit you’ve bought for a large portion of the buying price, which will be affected by how long you’ve had the kit.
Bug Reports. We want to stress that staff are not the people to be DM’d about bugs, and that bugs you find should be reported to the bug reports section immediately! Don’t worry about recording video, sometimes screenshots are enough (though do use video if you can).
We’ve got a lot more planned, and this is just the start! Thanks for sticking around and believing in us :)
Here is a FAQ of some stuff regarding ranks. Short, but necessary.
Will backer be available after launch?
Yes. 1 week after until Friday, June 12 11:59PM EST
What will backer/VIP include?
This information should be found in the package description at the store page.
When will backer be processed?
Backer that was purchased before the release should be processed by Monday, most likely sooner. Backer purchased after Jun 7th (Sunday) will be processed by the following Monday.
Does this mean VIP will take long to be processed?
No, VIP will process as normal.
Does Backer receive VIP?
Yes, It will come with 2 months of free VIP. Like regular backer, this will be processed with the rank. Feel free to purchase VIP in the meantime, this will add on to whatever current VIP you have.
The purpose of this thread is to go over what features and changes you can expect to see on Athios, and believe me, it's more than just small changes! These changes reflect what has changed since RWF 2.0. Changes
Wraith can now see enemy HP
Many have communicated that wraith in its current state is underpowered, and the role of wraith is not clearly defined. With this change, it will provide a better idea of what wraith is supposed to do and help your experience as you play.
Landmines now do 100% more damage than previously
Removed map voting
The same 7 maps are played too often! This will balance out the rotation of maps and prevent the same ones we always see.
Lobby time has decreased to 30 seconds (was 60)
Explore time has increased to 60 seconds (was 30)
Warper now has gold boots (was iron)
The SnD Lobby and main hub have been changed! Courtesy of @Starken
Teleporters have been changed to honeycomb blocks
This is to make them stand out better
In the process of updating, infested blocks became instant-breakable, this alleviates that as well.
A nuke now appears at the center of maps when the game has gone on for too long!
4 team maps only appear when 40 players or more are online.
Medic can heal infinitely, but has greater time in between heals.
Sacrificial can only hold bonds within 15 blocks of itself, be sure to protect your warrior!
Supply crates from killstreaks will now kill your foes! Be strategic when dropping them!
Added kit Arbalist
Adept at the crossbow, the arbalist can pierce through its enemies. Every 20 seconds, it can use a special arrow that turns those hit into glowing targets, crippling their defense!
This kit is equipped with a crossbow (Quickcharge 2, Piercing 4) that can mark enemies with its spectral arrow, given 20 seconds after use. When an enemy is marked, it only glows to the enemy team (the victim will receive a message in chat!). While this enemy is glowing, the Arbalist's allies can deal 40% more damage to them!
Added kit Barricader
A defensive kit equipped with blocks that will gradually hurt nearby enemies. Those who break the blocks will be set ablaze!
Equipped with a stone pickaxe, grass (4x), oak planks (4x), stone (2x) and cobwebs (2x) this kit can place blocks that do damage to enemies in a 5 block radius! (1 heart per second) When its barricades are broken, the breaker will be set on fire. Barricades are marked with particles the color of the enemy team.
Map Maker only kit
Added kit Marine
A master of the seas, this kit has the ability to maneuver through water like no other.
Equipped with a trident, the marine is an expert with water! This kit will be able to riptide, do more melee damage, and increased mobility (depth strider) while in water. Outside of water, the Marine can throw its trident which refreshes every 2 seconds.
Added kit Trigger
An offensive kit with a powerful sword, armor, and the ability to detonate, dealing major damage at the cost of its own life. This power comes at the price of instability. If a trigger moves too much or too little, they will go unstable and explode!
This kit has the ability to blow itself up! At will! At the beginning of the match, you will have 15 seconds of a grace period to do what you like. Run, don't run, who cares! Be careful afterwords, because not moving at all or moving too much can trigger the deadly bomb on your chest! Of course, you can trigger this bomb whenever you like, and its damage will reflect how much health you had!
Added kit Burst
Find yourself shooting arrows, only to see no excitement? Well with burst, you finally get to see that happen! Shoot an arrow, it explodes on impact! Be careful, as your fingers are fragile and can't handle the extreme danger these arrows hold.
Shoot exploding arrows! Take damage when you do!
Cannot be healed by medic
Added new maps (Round 0)
Skywood Wars (Revamp) by Team Fenix
This map is a revamp of the original Skywood Wars by MadOliveGaming. Complete with aesthetic features from updates, nicer trees, and better gameplay! Also has been debugged!
[REDACTED] Laboratories by Lexplosion
Complete with an eerie story of what happened at these infamous labs hidden in thick swamps, we have no clue! All we know is that human remains have been found, still encapsulated, are they alive?
China's Heaven, Ishras, Zenith have made a return!
Courtyards has been touched up
New COSMETIC System
Cosmetics can be purchased in the shop for points (ooooh..... need to know how to get these? keep reading!)
The shop refreshes daily
There are 5 different shops per day, this means that the pool of cosmetics is different for everyone over time! Everyone is assigned to a different shop every day.
Cosmetic types include Particle, Aura, Disguise, and Custom Death Messages. There will be 1 cosmetic available per category every day. You may purchase a maximum of 3 cosmetics every day.
These death messages will appear when shot by an arrow, killed with melee, pushed off a cliff, or pushed into the void! This ensures that you won't risk losing information in game.
VIPs can buy Aura, Disguise, and Custom Death Message cosmetics, regular members can purchase Particle cosmetics.
New ACHIEVEMENT System
Achievements! They're here!
Different 'tiered' achievements for every kit, as well as for generic categories as well!
Regular, 1-off achievements that are harder to obtain.
These achievements reward points based on their difficulty and how long it takes to get them!
These achievements 'scroll' meaning once completed, you will get a new one! There is no maximum to how many you can complete.
This is the large bulk of items that have been changed/added, maybe there are other changes in as well? Achievements and Cosmetics will constantly be added after launch, and we are looking for suggestions! Be sure to use the suggestion forum for that.