Hey guys, apologies for the lack of notice for this update but everything below is live now!
Death God - Added Death God to the kit pool
Pyro - Armor enchantments decreased to Blast Prot 6, Fire Prot 4, Projectile Prot 2, Prot 1
These changes are intended to revert a past overbuff and make Pyro not seem so tanky overall.
Centurion - Removed Sweeping Edge from sword (it didn’t do anything)
Added Sharpness 1 to the sword
Decrease Axes effectiveness against the shield from 5 energy to 3
Ghost Punches no longer stop the shields hit points from regenerating
While blocking Centurion now gains 40% damage resistance
Now Centurion will feel a lot safer behind their shield, as they should.
Burst - Bursts recoil damage has been adjusted slightly
When fully overheated, requires 2 seconds before cooling down
Burst dies if they shoot while overheated now
Added proper msgs in chat for the new feature
Burst has wielded a powerful weapon and top tier armor for a long time, its self damage mechanic hasn’t been enough to offset that. We’ll be watching over these changes to see if further adjustment is needed.
Ghost - Changed their sword enchantment to Sharpness 1
Ghosts now make footstep sounds
Ghost has always been a staple kit, these changes intend to align with the overall archer nerf and push ghost into a supporting role.
Arbalist - Armor reduced to the following
Shortbow - Armor reduced to the following
Archers deal an infinite amount of high damage while in total safety. Testing the waters with a general armor nerf, we’ll look at the “infinite” part of their ability if a future change is needed
Longbow - Reduced Punch 3 to Punch 2
With the updated combat system Longbow was really flinging the enemy, this is just meant to push it back in the other direction.(Note: This iteration of Longbow is still stronger than the pre-combat update Longbow)
Porcupine - Removed Thorns, being hit with arrows now increases your swords damage
Gain .5 dmg per arrow capped at 12 arrows (ouch)
Armor Enchants changed to the following, Projectile Prot 8
Porcupine has always been weird since your thorns would override your sword's damage, no thorns no problem. This does slightly change how the kit plays, but overall you still want to get shot and then head into battle!
Dwarf - Removed Slowness 1 after you delevel
-Compass now accurately tracks invisible kits
-The last man standing fuse is now a one time use
-You can now place crates (and other killstreaks) under blocks, they’ll travel through as if the blocks above were never there
Based on the map poll we put out,,, a while ago(sorry). We’re rotating out a few maps
-Valley of Death
Getting into the Halloween spirit here are some spookified maps being put into the map rotation for the season.
Oh and the Halloween Cosmetics are available again!
We’ll be hosting some Ember Hours tomorrow at 8pm EST, hop on to see the new changes and earn some boosted credits!
This is a smaller update than we’ve released in the past, a lot of this was stuff we’ve been trying to get together for a while but other things had priority like.... the Aesthetic Update which will be following this one and like the update name states will be overhauling Athios and SnD especially to the aesthetic standards of todays minecraft servers, more details coming soon.
There has been some hot discussions recently about where Athios is and where it should be going, don’t worry all of this is being discussed internally and we want to let you guys know once we come to a conclusion.
Hi. Been a while, huh? Hope you enjoyed the summer! There’s still some to it, but September is starting soon, and with it, both the school season and the actual season of fall. (or autumn i guess)
We’ve been doing a lot of planning on what we want to get done in the somewhat later future. We’ve also done a lot of planning on what’s coming in the very near future.
Traps have been scattered across the map. A result of carelessness, or was it intentional?
Watch your step, or else you’ll be ensnared and injured!
Aw man, there sure are a lot of creepers around. Their explosions won’t damage you, but the landing might!
The very world crumbles away! Seek refuge in the center of the map.
You are very hungry. Don’t let anyone take your only food, or else you’re going to starve!
Hot steam erupts from beneath the earth. Watch the ground or be launched into the air!
The sun’s oppressive heat intensifies. Buildings start to melt away. The heat intensifies. Houses slowly melt away. The heat intensifies. The ground melts away. The heat intensifies.
Gravity is taking a vacation. Jump higher, float longer! ...Move slower.
Patches of nasty mold infect the world, appearing and disappearing at random. Kind of gross. Don’t breathe it in. Or stand near it.
They’re very late for work. Don’t get in the way.
The smell of ozone fills the air. Sparks gather near you. It’d be best not to get close to anyone. (Physically)
This place is infested. They’re eating everything! They’re eating everyone! Get out of there!
Power-ups now have more flare to them.
The map name is now in the sidebar.
Now requires a minimum of 2 players to be chosen.
There is now 10 seconds of downtime between cycles.
Removed. Not a popular or fun disaster. Also had a few mini-disasters where Chickens would spawn and perish immediately.
The Floor is Lava
Water mostly no longer turns to obsidian. Tracks block updates between cycles, so destroyed or converted blocks no longer turn into lava.
A boss bar has been added to make it more clear on how to survive.
Cures now spawn in addition to power-ups, rather than instead of. Spawns 5 every 30 seconds at power-up locations and is indicated with a cyan particle.
Maps in testing phase not mentioned remain in testing.
Huh? What’s that?
Well… “Official Gamer Hours” has been an idea for a while. We needed a bit of time to figure out how we’d do it. This is our implementation!
We’re also calling it this to not confuse it with the currently existing form of Gamer Hours, which is really any time when players are online.
Anyway. What to expect?
Ember Hours will be at a slightly different time and day on a 4 week cycle. This is to allow for more flexibility in who can actually play! The schedule is as follows:
Saturday 7PM EST
Friday 3PM EST
Friday 7PM EST
Saturday 3PM EST
We’ll be starting it this Saturday at 7PM EST!
Staff will activate boosters for more credits. Hurray for the economy..!
Sidenote, Fenix will soon start announcing boosters. We will announce when this is functional. Make sure to get the @gamer tag on the Discord, as that is where you will be notified!
In the future, there will be other things boosted as well. :)
Keeping it Fresh
If it’s the same thing every week, what makes it interesting?
We have some ideas for that. We’ll do our best to make every week distinctive, focusing on weird maps, specific free kits, or whatever else comes to mind. If you have ideas, you’re free to share them!
Release Date this Friday, August 20th!
The Future of Athios
That header probably scared you a little bit, but Athios has no plans to close or go anywhere anytime soon! You probably noticed a lack of noise from the staff team over the summer, but we’ve all been trying to enjoy ourselves before most of us head back to school. Once the school year arrives, we aim to dedicate more time to Athios and form that groove again. We have many ideas and plans for the coming updates, and are really excited to show them off. This update may not feel like the biggest thing after such a long hiatus, but we definitely still have the drive to continue delivering cool new things.
Secondly, we are going to slow down the advertising for now. Our social medias will still be active and maintained, but Athios is going to take a break from content creators. We really need the time to focus on how we will be able to maintain a bigger playerbase, and how we can achieve better retention. We’ve had highs and lows this past year as far as player count goes, and we decided the best way forward is to make sure we can steadily grow rather than create large spikes every quarter or so. We know that we can effectively get players, but can’t really keep them. Athios may not see any increase in our playerbase in the near future, but know that is intentional. We will resume with big advertisement initiatives after the coming updates.
P.S. Thanks to @Smalusion who wrote most of this update post!
Happy birthday Fenix! It really doesn’t feel like it’s been a year, has it? And what a year it’s been… We’ve all been busy, I’m sure.
Here’s some fun stats!
From the server’s launch…
Collectively, 23,000 hours have been logged on Athios. That's a lot of hours.
With the force of everyone’s gaming might, 1,200,206 credits have been earned from SnD alone, along with 75,180 points.
As of this update, 22 new SnD maps have been added to the server, counting the two in testing
There have been 199,450 murders in SnD! So bloodthirsty!
Over 60,000 messages have been sent on the Discord!
I hope to have many more stats with you all.
Boosters have been implemented! They will enhance the credit gain of anyone playing the selected gamemode!
Whoever uses a booster will add an hour of credit rain upon all who play, with their username boldly displayed to spread awareness of their generosity. They are available in the Athios store, though more ways of obtaining them may be in a future timeline near you…
Access these with /booster !
We’ve got some new friendly faces in the hub. They’re here to provide helpful links to wherever you may need to go! Say hello to… hm… I don’t think they have names. Just say hello! They’ll introduce themselves, eventually.
Regardless, they’ll provide players with Voting links, Discord/Forum links, a Store link, and a handy quick tutorial, to better welcome new players to the server! The tutorial is set to be expanded on in the future.
Fenix’s representative has gone on vacation for the time being.
The in-game cosmetics menu will be receiving an overhaul. No more shall you wait for RNG to bless you, for there is no more need of that. Now, all* cosmetics will be available at any time, provided you have the points to spare. Access your cosmetics through the golden ingot in your hotbar!
This part about cosmetics will be out later this week!
*Exceptions apply. Certain cosmetics are VIP-only or can only be purchased during events.
Above art by annisdying.
What’s on the SnD Side?
Burst: Sword is now wooden
Ghost: Arrow stick time has been increased to 10 seconds. Reverts its last change
Juggernaut: Chestplate is now Netherite
Sorcerer: Barrier now applies 3 seconds of Slow, down from 5
Trooper: Regen from apples increased to 6 seconds, up from 4
Wraith: Arrow stick time has been increased to 10 seconds. Reverts its last change
New Orleans, by Espios and xmaymayx - Testing
Shipwrecked, by Espios - Testing
We’re looking to reduce the amount of maps currently in rotation to increase the quality of gameplay. Want to help us with this decision?
Vote on this poll and let us know about your favorite maps!
All maps have been labeled with images for your voting convenience.
The way Disasters are picked has been modified to discourage games where players can sit in a single spot the whole round
Bombs: A second wave of bombs will spawn halfway through the round
Cubes of Death: Takes longer to fully form
Gravity Shift: Players will begin to suffocate at high altitudes (Y100 and above)
His Gaze: More forgiving for the prompt where players must stop moving
Meteor Strike: Reduced damage radius
Plague: Cures glow, to be more easily seen from a distance
Thunderstorm: Reduced kill radius
Complex 9 by Team ZBA - Testing
Shipyard Showdown by Espios - Testing [Not in-game yet, will be once map borders are edited]
There’s definitely a lot planned for the future. A lot of what we have here and in past updates is building systems for further and better expansions. There’s a lot of work going on behind the scenes. I’m still waiting for that first paycheck…
We’ve got stuff in mind to keep the server looking fresh and attractive to new players, as well as general upkeep.
Thank you for playing and supporting the server. We wouldn’t be here without all of you.
The horizon looks dark. You fear what it may bring.
The time to evacuate has long passed.
You can only hope to survive, as Disasters comes this spring.
Start running. Fast.
May 14, 2021.
New Gamemode: Disasters!
Take cover from the deadly Acid Rain as it melts both buildings and flesh!
Leap over great Chasms, or fall down into the earth!
Stay evasive as the Cubes of Death delete from existence whatever they capture!
Start falling up, then down, then up again as Gravity Shifts!
Hide from those not from the overworld during a corruptive Nether Invasion!
Don’t move too much, or too little, as you feel an explosive Instability within!
All these disasters and more are sure to get you in a panic!
To help you survive, pick between 6 kits and scavenge the map for 11 different power-ups.
Survive the 3 random disasters for as long as possible. Win by surviving for 3 full minutes, or as the last player standing. Credits are granted for time survived.
Every round, 3 disasters will be selected and played. The disasters have an internal tier system that discourages having multiple super deadly (or super inconvenient) disasters playing at the same time, to keep the overall difficulty more balanced. There is also a system that prevents certain disasters from ever activating at the same time.
Players are given access to several kits to give a starting advantage:
Survivor: Starts with two healing apples to recover from various ordeals. Free!
Hoarder: Adaptive scavenger, starts with two random power-ups. Free!
Jumper: Has two powerful leaps to take evasive action with.
Sprinter: Given two bursts of speed to escape those that chase after it.
Blaster: Brings a bomb to bust down barriers.
Defender: Can channel the spirit of the tank twice to shrug off danger.
Each kit starts with a set power-up, giving players a little control over how they want to survive.
Power-ups spawn across the map over time in set locations determined by a map's builders. They grant a unique, usually helpful effect, focusing on health or movement.
Desperate Leap: A second jump.
Hasty Retreat: A burst of speed.
Hoarded Rations: A golden apple.
Disposable Teleporter: TPs user to a random player.
Barricade: A set of blocks that can be placed or destroyed, but not picked up.
Juggernoggin: Heavy temporary protection.
Escape Plan: An enderpearl.
Exhausted Wand: Slow, yet steady regeneration.
Emergency Balloons: Slowly float to safety.
Dud Bomb: Destroys blocks, but not players.
Instant Door: Instant tunnel.
Disasters range from the lethal, to the destructive, to the inconvenient. The inability to jump may not hinder much, but if the map has been ravaged by meteors, falling into a shallow hole would mean a quick death.
There are currently 31 Disasters! For details as to what each disaster does…
Now announcing: The Athios Wiki! Coming eventually.
Or, check them out in-game! (Soon)
Cubes of Death
The Floor is Lava
You may be wondering… Why add a new gamemode? Search and Destroy can struggle to get players, why potentially split the playerbase?
Not to worry, for there is reason behind this decision.
SnD is very difficult or impossible to market right now. It’s hard to find content creators who are willing to play or even understand the gamemode. You may recall gameplay where creators die very early into a match…
It’s also a fairly difficult gamemode for new players to get into, which can dampen player retention.
Disasters is easier to start up as fewer players are required. A game currently fits 2-12 players and is fully playable at any count, unlike SnD, a team game that needs a dozen or more to feel like a proper game.
Sidenote: New servers will be automatically created as needed as games fill up!
Can make for better content.
We’re reaching a point where SnD is starting to plateau in terms of potential additions. It’s very polished and hard to come up with new ideas, while Disasters has a lot more potential.
Disasters is a lot more fun to some, being a PvE gamemode rather than PvP
Interested in making a map? We’ll have a Map Submissions Guidelines post out soon!
That’s about it for Disasters. See you there! I’ll be the guy who dies from jumping off a four block ledge after surviving a tornado.
Search and Destroy
Yeah, we have to write stuff here too. We’re not ditching this!
Welcome to the Spring update! It’s been a while since the last update, so this one is full of new and exciting content. And it’s not just limited to SnD this time! If you haven’t caught on from the banner or the big, bold letters just a little below, there’s something entirely new that’s just been added.
This update will be live on Friday, March 12.
Now then, let's get into the details!
%fishing reels in!
In the latest fresh update to the Athios hub (Kingsten-brand, only the best), walk over to any suitable body of water to obtain your fishing rod. Cast your hook and wait! Catch fish! Treasure! Trash… Just like normal fishing!
Of course, it’s not limited to your standard cod, string, and books of mending. Catch over 30 different types of fish! Reel in rare treasures! Fish up… string… Everything you fish up will be collected and tracked in your Tackle Box, accessible whenever you’re able to fish!
As you fish away, you’ll earn xp, based on the fish species, size, and rarity! (You also gain lots of xp for treasure! And some xp for trash, I guess. At least it’s not in the water anymore.)
And with xp, what do you do other than level up??? Wow! Level up to earn credits, points, eternal glory, and new fishing rods! Guaranteed! Other than the third one. Haha, just kidding. Eternal glory will be yours as well, thanks to our leaderboards!
Experience is tracked for every player, and players with the most experience will be shown on the new leaderboards in the hub! There exists both All-Time experience and Monthly experience leaderboards.
Try it out today on your favorite server mc.hypplay.athiosmc.com !
As a bonus note... VIPs do get an extra little something. Whenever you catch a very rare or very large fish, it'll be announced in chat!
Half of the past new kits have been seasonal, expiring a month after their introduction. Now, we’ve got a fresh one, with preservatives added. Well, not just one. Five.
Sabreur - A mobile fighter kit with the ability to lunge forward on a short cooldown, allowing it to easily enter or exit a battle. - 200 credits
Trickster - A stealth fighter kit that excels in fooling enemies. Its sword can send out a decoy, identical to the user, while simultaneously turning the user invisible. The decoy will move forward until it disappears or is destroyed. - 300 credits
Sorcerer - A ranged kit with the ability to cast powerful spells for mana, but has weak armor. Has access to a controllable mana bolt, a storm of slowing hail, healing, and a near immobilizing barrier. - 350 credits
Operator - A support kit that can heal allies at range. Has access to healing drones, which can be granted to allies, slowly healing their target. Drones are powered by an enemy’s life energy, healing more when the user deals damage. - 350 credits Based on @Onett ’s kit idea Spirit!
Centurion - A supportive tank kit equipped with a shield to protect the user and their allies. The shield does not have much durability, but it slowly repairs over time. Though its shield is strong, its armor is not. - 300 credits Stolen from @Elacain ’s kit idea Centurion!
Most kit prices have been re-adjusted! These new numbers are based on multiple factors, rather than being… well… a random number. Not listing them all here, check out the prices in-game!
Here’s some miscellaneous changes, with the thoughts behind them:
General - Out of combat regen added: After 10 seconds of being out of combat, players will be granted enhanced regeneration. (0.5 hearts a second). Critical hits added.
Sitting around waiting to heal is a part of life for every kit, unless you have a handy Medic nearby. And that’s sort of lame. With the current regen times, it can take over a minute to get back to full health. That’s a lot of time spent doing nothing. This change should allow players to get back in the game faster.
As for critical hits… They’ve been missing ever since RWF 2, where they were lost on implementing a non 1.9 PvP setup. Now, well, they’re back!
Arbalist - Quick Charge level decreased to 1.
With its decent damage, debuff, and rapid rate of fire, Arbalist felt like a straight upgrade from Shortbow. This should decrease the gap, making it slightly more Support-focused.
Barricader - Note block regen rate increased to 40.
It could be very difficult to storm a properly barricaded base, especially with blocks regenerating nearly as fast as they were broken… This aims to allow for more of an opening.
Berserker - Damage per kill increased to 0.5 hearts, up from 0.35. (Same max dmg increase: 3.5 hearts)
Berserker has been a high risk/reward kit, but the reward has felt a little lacking.
Burst - New mechanic: Overheat. Firing arrows quickly charges xp bar. If firing an arrow causes it to hit 100%, take increased damage. The xp bar slowly and constantly goes down over time.
The ability to spam arrows can make Burst very powerful. This mechanic should make it vaguely possible, but at a much heavier cost. The exact numbers may be further adjusted.
Explosive - RPGs must be held in the main hand for 2 seconds before firing. Swapping items cancels. RPGs cannot be held in the off-hand.
Explosive’s RPG is a high-damage splash damage with little to no warning on use, its only penalties being self-damage and a cooldown. This gives it more of a warning.
Dwarf - Increased how fast enchantments scale. (Sharp - Every 3 lvls, Prot - Every 4 lvls, Blast prot - Every 6 lvls)
Dwarf’s last stand.
Juggernaut - Hearts decreased to 10, increased damage resist.
Juggernaut’s traditional counters of fire and poison are less effective due to its increased health. This aims to make them more effective counters.
Trigger - Increases how fast xp decreases by 50%.
Trigger waddles across the map and has large periods of downtime. This should decrease those periods of standing still and waiting to become more stable.
Trooper - Apple absorption removed (same as Medic), now has 5 golden apples, up from 3.
In Eye of Ender, Trooper originally had 5 apples, no absorption, and a stone pickaxe. Some time later, Mojang buffed golden apples to grant 2 hearts of absorption, forever changing the standard kit of SnD. Its apple count was later reduced to 3 to compensate, but… Trooper has some of the strongest gear in this game, with full iron and a sharpness sword. Add in the 2 extra hearts and it’s nearly guaranteed to win any 1v1. This change sets Trooper back to its kit purpose as the ability to keep trooping on.
Pyro - Boots given Protection 2.
Armor too low.
Venom - Chestplate given Protection I.
Armor too low.
Wraith - Given a Golden Axe.
Gives Wraith a new way to deal damage and secure kills.
Some new maps have made it into the testing phase!