This update will be live on Saturday, August 8. Bee ready!
We'll start off the post with a showcase of some Exclusive Athios Art.
The Athios Store has been getting a makeover!
Enjoy this scenic take on one of our classic maps, Zenith by @Dave_X , reimagined by our resident artist @shadowstarcat
You might have also seen our VIP packages also by @shadowstarcat, infused with the Athios spirit with every purchase. Here it is in all its full glory!
Also check out her Twitch, where she sometimes streams her work for Athios!
We now have a custom bot. Fenix will now be managing roles. Current roles have been removed in preparation for this.
Use /verify ingame to start linking your Minecraft account to your Discord account, and follow the instructions from there!
This will give you the ranks you have ingame on Discord!
If you aren't in the Discord... What are you doing?? Get in! You can use this handy link: discord.athiosmc.com
Search and Destroy
The /stats command is now more than just functional. It’s actually readable!
New death messages have been added. Live fast, die harder.
Minecart chests can no longer be opened in maps.
The Search and Destroy Hub has been updated. It’s super cool now.
Known Issue: Hit Delays/Damage Timing
There is a Minecraft issue where taking most damage (including fire or poison) will make players invulnerable to the enemy team. While we are looking into how to fix this, we may be waiting until 1.16.2 to see if it’s fixed by Mojang.
-Given a healthier diet: Increased starting health from 7 to 8 hearts
-Fourth wolf added to the crew
-More accurate death message when dying to a player’s wolf
On the cosmetic side...
-Added more love: A cosmetic has been added that allows for wolves to have random preset names.
-Wolf cosplays: Cosmetics have been added that visually change wolves to other mobs with a similar hitbox.
Find these new cosmetics in /prefs!
-Rigged the rolls: 1 steak 1 pearl crates are a thing of the past
-The people we hired to drop the crates are now smarter about it
-Added brain. The brain was not previously in use. No questions.
-Will no longer stare at allies, ghosts, or spectators
-Immune to the wills of spectators. Refuses to be pushed around
-More accurate death message when dying to a player’s golem
-Should no longer make ghast noises when summoned
Fixed kit layout off-hand issues
Now shows credits at kit purchase menu
Buying or saving a kit will automatically select it for the current game
Kit Expiry - We’ll be rotating out certain kits in the future. Kits that are due to expire will have their prices adjusted accordingly and a notification in its description with its expiration date.
Kit Rotation?? - That’s right! As much as we’d like to, we can’t just keep adding and adding kits. It gets to be too much! The solution? Rotating other kits out. Please note that isn’t a permanent removal. Kits that are rotated out may return in the future, likely with balance changes or updates. On that note...
Bleeder - Will be rotated out August 22nd
Burst - Deals less explosion damage to enemies when arrows are at very close proximity. Increased self-explosion radius. Explosion damage now reliant on arrow charge.
We’ll be keeping an eye on Burst with these new changes and may introduce additional changes if necessary.
Medic - Decreased delay between heals. Delays for Burst and Juggernaut remain the same.
Porcupine - No longer takes extra damage from poison.
Vampire - Soul eat radius increased by 1
Venom - Poison now prevents use of and being healed by healing items and effects. (Includes steak and golden apples)
Random kit - VIPs can now use this to play as a random kit (You can also use /kit random)
Paladin - A supportive kit that can heal, provide speed, and cleanse its allies through its banners, but is very weak defensively. Placed banners give nearby players a boost in effects and in morale! Take up arms with this kit for 600 credits or use a kit trial from voting to give it a try.
We’re really happy to see all the map submissions. Thanks to everyone out there who’s been building! We appreciate it.
If you didn’t see the post from the last update…
Bonsai, Ruptured Mantle, Solluna Town, Tropical Resort, and Voyager have all passed the testing phase!
Aztec and Delver’s Demise remain in the testing phase for now, pending further updates.
As for this wave… please welcome these maps to the Testing Phase!
This will bee revealed in the game itself! Buzz off!
If you have any feedback on maps currently in the testing phase, you are highly encouraged to leave a reply either on this thread or on the map’s respective submission post.
On another note… Gardens has been removed, as has Four Stalk
And that’s it for this post! See you on the server!
Welcome to wave two of map submissions! Thank you to all the map authors for your generous time- consuming contributions towards making the Athios SnD experience better for our community. Whether or not your map is accepted, going into testing, or rejected, please know that we appreciate your dedication and hope all feedback given will be taken receptively, as we hope to help you all grow and develop your building skills while also making spectacular maps for the server.
Similar to the last map wave, we have two phases of map acceptance here at Athios. Before we fully accept a map, it must go through community testing. During this testing phase, we allow the community to get a taste of the map, and encourage feedback to be given so that we can truly determine whether or not the particular map is one that should be fully accepted into the server or not.
Unfortunately, some maps have been determined not to play the best. So it is with a heavy heart that we say goodbye to Tropical Resort. It will be missed, dearly. Especially by marines.
Athios is now using Minecraft version 1.16.1. That means you can no longer connect with 1.15!
If you've somehow forgotten the IP, or are new, here's the IP once more: play.athiosmc.com
We've also pushed out a bunch of kit updates, here's a changelog of everything that's fresh:
New Kit: Porcupine - 300 Credits - Thanks @Onett ! A spiky fighter kit that excels against archers. It partially reflects all direct damage dealt to it. Each arrow stuck in its armor will increase the effectiveness!
Kit Re-Vamp(ire) - Spawns with 8 hearts. No longer gains hearts on kills. Can pick up the souls of nearby slain allies to gain 2 absorption hearts. This can stack to 3 rows of hearts.
Arbalist - The spectral arrow is refunded for missed shots.
Burst - Takes less self damage from its own explosions. Damage from shooting arrows remains unchanged.
Frost - Given +1 armor point to match iron, was previously less than iron. Frost main rejoice!
Marine - Boots are now consistent.
Spy - No longer appears at the bottom of tab team lists.
Explosions are more consistent - This affects every kit that can use explosions! (Burst, Demolitions, Explosive, and Trigger)
And yes, this does mean that the new nether blocks and biomes can now be used in maps! We look forward to seeing what's done with them.
On that note... We will be responding to current map submissions in the near future!
Firstly, wanted to give a massive thanks to anyone who has donated in the first 2 weeks, it definitely exceeded my expectations and I can assure you will see it reinvested!
I plan to upgrade Athios to 1.16, which also means dropping 1.15 support.
Upgrading can sometimes be grueling, or sometimes can be easy. It looks like 1.16 won't have many issues or any at all. How long will it take? All depends. I expect to start testing within a week of its release.
As far as new features goes, I was focused on fixing bugs that didn't come up in the testing stage Due to the nature of a small amount of people to help with that, it was fairly reasonable to expect some bugs that just couldn't make it through. Thanks for everyone who reported bugs, that is greatly appreciated.
Now, you may've noticed I've also been balancing the game a bit. I apologize for the lack of an official changelog and sporadic updates and constantly changing things, it was mainly to get SnD to a place where I felt it was fun to play for new and veteran players. I think I've achieved that goal for the most part.
You can expect more features, kits, cosmetics after the 1.16 upgrade. I have a lot of ideas about how to utilize new features and other things I want to implement, stay tuned!
Hello and welcome to the end of the second week here at AthiosMC!
Here’s a log of all the updates we’ve had throughout the week:
All Kits now have more updated descriptions The Kit Layout menu now shows kit armor Rotating Achievements now award fewer credits Knockback has been improved to closely resemble that of 1.8.9 Poison Timer has been reduced to match the previous Nuke timer on 2 team maps
/vote will give you a list of websites you can vote for the server on!
Every vote will give you 7 credits. Additionally, you will receive a Free Kit Trial! This can be redeemed on any paid kit to access it for 30 minutes. You can only have one Trial at a time, so be sure to use it.
/tutorial will give you a link to a 60-second SnD tutorial. Use this to help new players get up to speed!
-Lost Wood, Stone, and Pickaxe
-Gained 10 Noteblocks
-Icon in kit menu is now an Arrow
-Now has Fire Aspect I, down from II
-Now has more consistent interactions when healing
-Heals Juggernaut slower than other kits
-Heals Burst much slower than other kits (Burst no longer has healing cooldown after shooting)
-Now operates with a healing pool. What does this mean? When you heal a player, you use up some energy! When it's out, you can't heal! Healing energy does replenish over time.
Last week, we accepted some community maps to be put into a testing phase, which was to see how well gameplay worked on them and to gain community thoughts on them as well! We have taken this feedback and have rated each map individually, separating the maps into three distinct categories:
With positive community and staff feedback, we have decided to accept the map! Congratulations! The authors will be given their rewards soon!
Needs further testing (with changes made)
The map in its current state is definitely workable, but due to feedback received from community and staff members we believe there are some changes that need to be made to the map to enhance its gameplay. These changes are relatively small and shouldn’t be too difficult to implement. The map will be kept in the rotation for extended testing, under the assumption that the mapmaker will work with the staff team to make the necessary edits.
Unfortunately, due to community and staff feedback, we do not believe that the map is viable in its current state, and its errors are more inherent to the core map design.
So, now that the criteria is out of the way, let us take a look at all the maps we had in community testing!
Busy Bazaar - Accepted
Chronofield - While this map has a great concept, it unfortunately doesn’t have the best gameplay. Several paths are both out of the way and slower than the main path, leaving them with little point (even if they’re super cool). Additionally, the community did not enjoy playing on this map. So, unfortunately, this map will not pass the testing phase.
While the map didn’t execute the concept as well as hoped, we’d love to see the theme reattempted by the author in the future! It has a lot of potential, and the unique concept of the map is what made it stand out amongst other maps.
Crystal Cavern - Accepted
Keeps - This map has undergone some very positive changes since its original submission. However, the one recurring issue seen in gameplay is the openness of the middle leading to players spreading out and avoiding fights. The addition of more hedge walls/other obstacles to funnel players toward mid would lead to larger engagements and more exciting games.
Nevermore - Accepted
Uncle T's Family Farm - This map has had a lot of updates to balance the team’s bases, but Green/Purple still feel better than Red/Blue. We’d like to see additional updates to the bases to balance them, or try out random team colors to mitigate this problem.
Perfect Balance - Ironically enough, it is very much not Perfectly Balanced. While blue’s side has water, allowing for both another way of ascending and a safe way of rapidly descending, red has nothing but lava. The base tops are already rather plain and flat for how often fights happen on top. The map author has not done enough to address these issues and is not planning on doing so, so this map did not pass the testing phase.
Station Stand-Up - This map played bad sorry @Martoph (don't hurt us!)
Vertigo - Accepted
Hemispheres has also been removed due to the mapmaker's request.
Look forward to the next wave of maps sometime in the “near” future! (Soon™)